gpu_thread: Don't spin wait if there are no GPU commands.

This commit is contained in:
bunnei 2019-11-23 15:17:28 -05:00
parent 6a3fc5d2ff
commit 9ec84fc592

View file

@ -31,24 +31,22 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
CommandDataContainer next; CommandDataContainer next;
while (state.is_running) { while (state.is_running) {
while (!state.queue.Empty()) { next = state.queue.PopWait();
state.queue.Pop(next); if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) { dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.Push(std::move(submit_list->entries)); dma_pusher.DispatchCalls();
dma_pusher.DispatchCalls(); } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { renderer.Rasterizer().FlushRegion(data->addr, data->size);
renderer.Rasterizer().FlushRegion(data->addr, data->size); } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
renderer.Rasterizer().InvalidateRegion(data->addr, data->size); } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) { return;
return; } else {
} else { UNREACHABLE();
UNREACHABLE();
}
state.signaled_fence.store(next.fence);
} }
state.signaled_fence.store(next.fence);
} }
} }