mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-16 15:55:30 +00:00
Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
This commit is contained in:
commit
9bf3abcb63
|
@ -1202,7 +1202,8 @@ const boost::container::flat_map<std::string, KeyIndex<S128KeyType>> KeyManager:
|
|||
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyAreaKey),
|
||||
static_cast<u64>(KeyAreaKeyType::System)}},
|
||||
{"titlekek_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::Titlekek), 0}},
|
||||
{"keyblob_mac_key_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)}},
|
||||
{"keyblob_mac_key_source",
|
||||
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC), 0}},
|
||||
{"tsec_key", {S128KeyType::TSEC, 0, 0}},
|
||||
{"secure_boot_key", {S128KeyType::SecureBoot, 0, 0}},
|
||||
{"sd_seed", {S128KeyType::SDSeed, 0, 0}},
|
||||
|
|
|
@ -518,8 +518,8 @@ static bool ParseTimeZoneBinary(TimeZoneRule& time_zone_rule, FileSys::VirtualFi
|
|||
constexpr s32 time_zone_max_leaps{50};
|
||||
constexpr s32 time_zone_max_chars{50};
|
||||
if (!(0 <= header.leap_count && header.leap_count < time_zone_max_leaps &&
|
||||
0 < header.type_count && header.type_count < time_zone_rule.ttis.size() &&
|
||||
0 <= header.time_count && header.time_count < time_zone_rule.ats.size() &&
|
||||
0 < header.type_count && header.type_count < s32(time_zone_rule.ttis.size()) &&
|
||||
0 <= header.time_count && header.time_count < s32(time_zone_rule.ats.size()) &&
|
||||
0 <= header.char_count && header.char_count < time_zone_max_chars &&
|
||||
(header.ttis_std_count == header.type_count || header.ttis_std_count == 0) &&
|
||||
(header.ttis_gmt_count == header.type_count || header.ttis_gmt_count == 0))) {
|
||||
|
|
|
@ -479,7 +479,7 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock&
|
|||
bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
|
||||
|
||||
const GlobalMemoryBase descriptor{index, offset};
|
||||
const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
|
||||
const auto& entry = used_global_memory.try_emplace(descriptor).first;
|
||||
auto& usage = entry->second;
|
||||
usage.is_written |= is_write;
|
||||
usage.is_read |= is_read;
|
||||
|
|
|
@ -139,7 +139,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
|
||||
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
|
||||
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
||||
|
||||
Node4 values;
|
||||
|
@ -171,13 +171,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
const auto coord_count = GetCoordCount(texture_type);
|
||||
Node index_var{};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
is_bindless
|
||||
? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
std::generate(values.begin(), values.end(), [] { return Immediate(0); });
|
||||
WriteTexInstructionFloat(bb, instr, values);
|
||||
break;
|
||||
}
|
||||
|
@ -269,7 +268,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
"NDV is not implemented");
|
||||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
Node index_var{};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
|
||||
|
@ -593,8 +591,9 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
|
|||
++parameter_register;
|
||||
}
|
||||
|
||||
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
|
||||
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
|
||||
const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
|
||||
lod_bias_enabled, 4, 5);
|
||||
const auto coord_count = std::get<0>(coord_counts);
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
|
||||
|
@ -632,8 +631,10 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
|||
const bool lod_bias_enabled =
|
||||
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
|
||||
|
||||
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
|
||||
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
|
||||
const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
|
||||
lod_bias_enabled, 4, 4);
|
||||
const auto coord_count = std::get<0>(coord_counts);
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
|
||||
|
|
Loading…
Reference in a new issue