mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-19 00:56:47 +00:00
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
This commit is contained in:
parent
87f220efff
commit
9a4beac95a
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@ -43,6 +43,10 @@ std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
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return stream->GetTagsAndReleaseBuffers(max_count);
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}
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std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
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return stream->GetTagsAndReleaseBuffers();
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}
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void AudioOut::StartStream(StreamPtr stream) {
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stream->Play();
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}
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@ -31,6 +31,9 @@ public:
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/// Returns a vector of recently released buffers specified by tag for the specified stream
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
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/// Returns a vector of all recently released buffers specified by tag for the specified stream
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream);
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/// Starts an audio stream for playback
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void StartStream(StreamPtr stream);
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <limits>
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#include <vector>
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#include "audio_core/audio_out.h"
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@ -14,6 +15,59 @@
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#include "core/memory.h"
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#include "core/settings.h"
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namespace {
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[[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, static_cast<s32>(std::numeric_limits<s16>::min()),
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static_cast<s32>(std::numeric_limits<s16>::max())));
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}
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[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
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// Mix 50% from left and 50% from right channel
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constexpr float l_mix_amount = 50.0f / 100.0f;
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constexpr float r_mix_amount = 50.0f / 100.0f;
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return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
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(static_cast<float>(r_channel) * r_mix_amount)));
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}
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[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(s16 fl_channel, s16 fr_channel,
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s16 fc_channel,
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[[maybe_unused]] s16 lf_channel,
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s16 bl_channel, s16 br_channel) {
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// Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
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// are mixed to be 36.94%
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constexpr float front_mix_amount = 36.94f / 100.0f;
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constexpr float center_mix_amount = 26.12f / 100.0f;
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constexpr float back_mix_amount = 36.94f / 100.0f;
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// Mix 50% from left and 50% from right channel
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const auto left = front_mix_amount * static_cast<float>(fl_channel) +
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center_mix_amount * static_cast<float>(fc_channel) +
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back_mix_amount * static_cast<float>(bl_channel);
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const auto right = front_mix_amount * static_cast<float>(fr_channel) +
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center_mix_amount * static_cast<float>(fc_channel) +
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back_mix_amount * static_cast<float>(br_channel);
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return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
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}
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[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
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s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
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const std::array<float_le, 4>& coeff) {
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const auto left =
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static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
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static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[0];
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const auto right =
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static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
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static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[0];
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return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
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}
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} // namespace
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namespace AudioCore {
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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@ -62,10 +116,6 @@ Stream::State AudioRenderer::GetStreamState() const {
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return stream->GetState();
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}
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static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, -32768, 32767));
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}
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ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params) {
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@ -104,8 +154,8 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
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}
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}
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auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
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splitter_context, effect_context);
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const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
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splitter_context, effect_context);
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if (mix_result.IsError()) {
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LOG_ERROR(Audio, "Failed to update mix parameters");
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@ -194,20 +244,22 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
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if (channel_count == 1) {
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const auto sample = ClampToS16(mix_buffers[0][i]);
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buffer[i * stream_channel_count + 0] = sample;
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if (stream_channel_count > 1) {
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buffer[i * stream_channel_count + 1] = sample;
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// Place sample in all channels
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for (u32 channel = 0; channel < stream_channel_count; channel++) {
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buffer[i * stream_channel_count + channel] = sample;
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}
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if (stream_channel_count == 6) {
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buffer[i * stream_channel_count + 2] = sample;
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buffer[i * stream_channel_count + 4] = sample;
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buffer[i * stream_channel_count + 5] = sample;
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// Output stream has a LF channel, mute it!
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buffer[i * stream_channel_count + 3] = 0;
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}
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} else if (channel_count == 2) {
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const auto l_sample = ClampToS16(mix_buffers[0][i]);
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const auto r_sample = ClampToS16(mix_buffers[1][i]);
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if (stream_channel_count == 1) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
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} else if (stream_channel_count == 2) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 1] = r_sample;
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@ -215,8 +267,8 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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buffer[i * stream_channel_count + 0] = l_sample;
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buffer[i * stream_channel_count + 1] = r_sample;
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buffer[i * stream_channel_count + 2] =
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ClampToS16((static_cast<s32>(l_sample) + static_cast<s32>(r_sample)) / 2);
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// Combine both left and right channels to the center channel
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buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
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buffer[i * stream_channel_count + 4] = l_sample;
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buffer[i * stream_channel_count + 5] = r_sample;
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@ -231,17 +283,25 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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const auto br_sample = ClampToS16(mix_buffers[5][i]);
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if (stream_channel_count == 1) {
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buffer[i * stream_channel_count + 0] = fc_sample;
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// Games seem to ignore the center channel half the time, we use the front left
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// and right channel for mixing as that's where majority of the audio goes
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buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
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} else if (stream_channel_count == 2) {
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buffer[i * stream_channel_count + 0] =
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static_cast<s16>(0.3694f * static_cast<float>(fl_sample) +
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0.2612f * static_cast<float>(fc_sample) +
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0.3694f * static_cast<float>(bl_sample));
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buffer[i * stream_channel_count + 1] =
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static_cast<s16>(0.3694f * static_cast<float>(fr_sample) +
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0.2612f * static_cast<float>(fc_sample) +
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0.3694f * static_cast<float>(br_sample));
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// Mix all channels into 2 channels
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if (sink_context.HasDownMixingCoefficients()) {
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const auto [left, right] = Mix6To2WithCoefficients(
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fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
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sink_context.GetDownmixCoefficients());
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buffer[i * stream_channel_count + 0] = left;
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buffer[i * stream_channel_count + 1] = right;
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} else {
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const auto [left, right] = Mix6To2(fl_sample, fr_sample, fc_sample,
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lf_sample, bl_sample, br_sample);
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buffer[i * stream_channel_count + 0] = left;
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buffer[i * stream_channel_count + 1] = right;
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}
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} else if (stream_channel_count == 6) {
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// Pass through
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buffer[i * stream_channel_count + 0] = fl_sample;
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buffer[i * stream_channel_count + 1] = fr_sample;
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buffer[i * stream_channel_count + 2] = fc_sample;
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@ -259,7 +319,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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}
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void AudioRenderer::ReleaseAndQueueBuffers() {
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
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for (const auto& tag : released_buffers) {
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QueueMixedBuffer(tag);
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}
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@ -36,16 +36,10 @@ class Memory;
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}
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namespace AudioCore {
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using DSPStateHolder = std::array<VoiceState*, 6>;
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using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
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class AudioOut;
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struct RendererInfo {
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u64_le elasped_frame_count{};
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INSERT_PADDING_WORDS(2);
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};
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static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size");
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class AudioRenderer {
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public:
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AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
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~AudioRenderer();
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ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params);
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[[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params);
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void QueueMixedBuffer(Buffer::Tag tag);
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void ReleaseAndQueueBuffers();
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u32 GetSampleRate() const;
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u32 GetSampleCount() const;
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u32 GetMixBufferCount() const;
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Stream::State GetStreamState() const;
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[[nodiscard]] u32 GetSampleRate() const;
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[[nodiscard]] u32 GetSampleCount() const;
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[[nodiscard]] u32 GetMixBufferCount() const;
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[[nodiscard]] Stream::State GetStreamState() const;
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private:
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BehaviorInfo behavior_info{};
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void ClearError();
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void UpdateFlags(u64_le dest_flags);
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void SetUserRevision(u32_le revision);
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u32_le GetUserRevision() const;
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u32_le GetProcessRevision() const;
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[[nodiscard]] u32_le GetUserRevision() const;
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[[nodiscard]] u32_le GetProcessRevision() const;
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bool IsAdpcmLoopContextBugFixed() const;
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bool IsSplitterSupported() const;
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bool IsLongSizePreDelaySupported() const;
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bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
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bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
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bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
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bool IsElapsedFrameCountSupported() const;
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bool IsMemoryPoolForceMappingEnabled() const;
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bool IsFlushVoiceWaveBuffersSupported() const;
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bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
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bool IsVoicePitchAndSrcSkippedSupported() const;
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bool IsMixInParameterDirtyOnlyUpdateSupported() const;
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bool IsSplitterBugFixed() const;
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[[nodiscard]] bool IsAdpcmLoopContextBugFixed() const;
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[[nodiscard]] bool IsSplitterSupported() const;
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[[nodiscard]] bool IsLongSizePreDelaySupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
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[[nodiscard]] bool IsElapsedFrameCountSupported() const;
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[[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const;
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[[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const;
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[[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
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[[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const;
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[[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const;
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[[nodiscard]] bool IsSplitterBugFixed() const;
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void CopyErrorInfo(OutParams& dst);
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private:
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void PreCommand();
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void PostCommand();
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s32* GetChannelMixBuffer(s32 channel);
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const s32* GetChannelMixBuffer(s32 channel) const;
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s32* GetMixBuffer(std::size_t index);
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const s32* GetMixBuffer(std::size_t index) const;
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std::size_t GetMixChannelBufferOffset(s32 channel) const;
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[[nodiscard]] s32* GetChannelMixBuffer(s32 channel);
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[[nodiscard]] const s32* GetChannelMixBuffer(s32 channel) const;
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[[nodiscard]] s32* GetMixBuffer(std::size_t index);
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[[nodiscard]] const s32* GetMixBuffer(std::size_t index) const;
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[[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const;
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std::size_t GetTotalMixBufferCount() const;
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[[nodiscard]] std::size_t GetTotalMixBufferCount() const;
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private:
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void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
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void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
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void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
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void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
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ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
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[[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
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s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data,
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u32 sample_count, u32 write_offset, u32 write_count);
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@ -22,7 +22,7 @@ constexpr std::size_t MAX_CHANNEL_COUNT = 6;
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constexpr std::size_t MAX_WAVE_BUFFERS = 4;
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constexpr std::size_t MAX_SAMPLE_HISTORY = 4;
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constexpr u32 STREAM_SAMPLE_RATE = 48000;
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constexpr u32 STREAM_NUM_CHANNELS = 6;
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constexpr u32 STREAM_NUM_CHANNELS = 2;
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constexpr s32 NO_SPLITTER = -1;
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constexpr s32 NO_MIX = 0x7fffffff;
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constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
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virtual void Update(EffectInfo::InParams& in_params) = 0;
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virtual void UpdateForCommandGeneration() = 0;
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UsageState GetUsage() const;
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EffectType GetType() const;
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bool IsEnabled() const;
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s32 GetMixID() const;
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s32 GetProcessingOrder() const;
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[[nodiscard]] UsageState GetUsage() const;
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[[nodiscard]] EffectType GetType() const;
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[[nodiscard]] bool IsEnabled() const;
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[[nodiscard]] s32 GetMixID() const;
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[[nodiscard]] s32 GetProcessingOrder() const;
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protected:
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UsageState usage{UsageState::Invalid};
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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VAddr GetSendInfo() const;
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VAddr GetSendBuffer() const;
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VAddr GetRecvInfo() const;
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VAddr GetRecvBuffer() const;
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[[nodiscard]] VAddr GetSendInfo() const;
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[[nodiscard]] VAddr GetSendBuffer() const;
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[[nodiscard]] VAddr GetRecvInfo() const;
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[[nodiscard]] VAddr GetRecvBuffer() const;
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private:
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VAddr send_info{};
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explicit EffectContext(std::size_t effect_count);
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~EffectContext();
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std::size_t GetCount() const;
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EffectBase* GetInfo(std::size_t i);
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EffectBase* RetargetEffect(std::size_t i, EffectType effect);
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const EffectBase* GetInfo(std::size_t i) const;
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[[nodiscard]] std::size_t GetCount() const;
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[[nodiscard]] EffectBase* GetInfo(std::size_t i);
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[[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect);
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[[nodiscard]] const EffectBase* GetInfo(std::size_t i) const;
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private:
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std::size_t effect_count{};
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ServerMixInfo();
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~ServerMixInfo();
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const ServerMixInfo::InParams& GetInParams() const;
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ServerMixInfo::InParams& GetInParams();
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[[nodiscard]] const ServerMixInfo::InParams& GetInParams() const;
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[[nodiscard]] ServerMixInfo::InParams& GetInParams();
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bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
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BehaviorInfo& behavior_info, SplitterContext& splitter_context,
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EffectContext& effect_context);
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bool HasAnyConnection() const;
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[[nodiscard]] bool HasAnyConnection() const;
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void Cleanup();
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void SetEffectCount(std::size_t count);
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void ResetEffectProcessingOrder();
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s32 GetEffectOrder(std::size_t i) const;
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[[nodiscard]] s32 GetEffectOrder(std::size_t i) const;
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||||
private:
|
||||
std::vector<s32> effect_processing_order;
|
||||
|
@ -91,15 +91,15 @@ public:
|
|||
void SortInfo();
|
||||
bool TsortInfo(SplitterContext& splitter_context);
|
||||
|
||||
std::size_t GetCount() const;
|
||||
ServerMixInfo& GetInfo(std::size_t i);
|
||||
const ServerMixInfo& GetInfo(std::size_t i) const;
|
||||
ServerMixInfo& GetSortedInfo(std::size_t i);
|
||||
const ServerMixInfo& GetSortedInfo(std::size_t i) const;
|
||||
ServerMixInfo& GetFinalMixInfo();
|
||||
const ServerMixInfo& GetFinalMixInfo() const;
|
||||
EdgeMatrix& GetEdgeMatrix();
|
||||
const EdgeMatrix& GetEdgeMatrix() const;
|
||||
[[nodiscard]] std::size_t GetCount() const;
|
||||
[[nodiscard]] ServerMixInfo& GetInfo(std::size_t i);
|
||||
[[nodiscard]] const ServerMixInfo& GetInfo(std::size_t i) const;
|
||||
[[nodiscard]] ServerMixInfo& GetSortedInfo(std::size_t i);
|
||||
[[nodiscard]] const ServerMixInfo& GetSortedInfo(std::size_t i) const;
|
||||
[[nodiscard]] ServerMixInfo& GetFinalMixInfo();
|
||||
[[nodiscard]] const ServerMixInfo& GetFinalMixInfo() const;
|
||||
[[nodiscard]] EdgeMatrix& GetEdgeMatrix();
|
||||
[[nodiscard]] const EdgeMatrix& GetEdgeMatrix() const;
|
||||
|
||||
private:
|
||||
void CalcMixBufferOffset();
|
||||
|
|
|
@ -12,10 +12,16 @@ std::size_t SinkContext::GetCount() const {
|
|||
return sink_count;
|
||||
}
|
||||
|
||||
void SinkContext::UpdateMainSink(SinkInfo::InParams& in) {
|
||||
void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) {
|
||||
ASSERT(in.type == SinkTypes::Device);
|
||||
|
||||
downmix = in.device.down_matrix_enabled;
|
||||
if (downmix) {
|
||||
downmix_coefficients = in.device.down_matrix_coef;
|
||||
}
|
||||
in_use = in.in_use;
|
||||
use_count = in.device.input_count;
|
||||
std::memcpy(buffers.data(), in.device.input.data(), AudioCommon::MAX_CHANNEL_COUNT);
|
||||
buffers = in.device.input;
|
||||
}
|
||||
|
||||
bool SinkContext::InUse() const {
|
||||
|
@ -28,4 +34,12 @@ std::vector<u8> SinkContext::OutputBuffers() const {
|
|||
return buffer_ret;
|
||||
}
|
||||
|
||||
bool SinkContext::HasDownMixingCoefficients() const {
|
||||
return downmix;
|
||||
}
|
||||
|
||||
const std::array<float_le, 4>& SinkContext::GetDownmixCoefficients() const {
|
||||
return downmix_coefficients;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -74,16 +74,21 @@ public:
|
|||
explicit SinkContext(std::size_t sink_count);
|
||||
~SinkContext();
|
||||
|
||||
std::size_t GetCount() const;
|
||||
[[nodiscard]] std::size_t GetCount() const;
|
||||
|
||||
void UpdateMainSink(SinkInfo::InParams& in);
|
||||
bool InUse() const;
|
||||
std::vector<u8> OutputBuffers() const;
|
||||
void UpdateMainSink(const SinkInfo::InParams& in);
|
||||
[[nodiscard]] bool InUse() const;
|
||||
[[nodiscard]] std::vector<u8> OutputBuffers() const;
|
||||
|
||||
[[nodiscard]] bool HasDownMixingCoefficients() const;
|
||||
[[nodiscard]] const std::array<float_le, 4>& GetDownmixCoefficients() const;
|
||||
|
||||
private:
|
||||
bool in_use{false};
|
||||
s32 use_count{};
|
||||
std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> buffers{};
|
||||
std::size_t sink_count{};
|
||||
bool downmix{false};
|
||||
std::array<float_le, 4> downmix_coefficients{};
|
||||
};
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -136,4 +136,13 @@ std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count)
|
|||
return tags;
|
||||
}
|
||||
|
||||
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() {
|
||||
std::vector<Buffer::Tag> tags;
|
||||
while (!released_buffers.empty()) {
|
||||
tags.push_back(released_buffers.front()->GetTag());
|
||||
released_buffers.pop();
|
||||
}
|
||||
return tags;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -57,37 +57,40 @@ public:
|
|||
bool QueueBuffer(BufferPtr&& buffer);
|
||||
|
||||
/// Returns true if the audio stream contains a buffer with the specified tag
|
||||
bool ContainsBuffer(Buffer::Tag tag) const;
|
||||
[[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;
|
||||
|
||||
/// Returns a vector of recently released buffers specified by tag
|
||||
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
|
||||
[[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
|
||||
|
||||
/// Returns a vector of all recently released buffers specified by tag
|
||||
[[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers();
|
||||
|
||||
void SetVolume(float volume);
|
||||
|
||||
float GetVolume() const {
|
||||
[[nodiscard]] float GetVolume() const {
|
||||
return game_volume;
|
||||
}
|
||||
|
||||
/// Returns true if the stream is currently playing
|
||||
bool IsPlaying() const {
|
||||
[[nodiscard]] bool IsPlaying() const {
|
||||
return state == State::Playing;
|
||||
}
|
||||
|
||||
/// Returns the number of queued buffers
|
||||
std::size_t GetQueueSize() const {
|
||||
[[nodiscard]] std::size_t GetQueueSize() const {
|
||||
return queued_buffers.size();
|
||||
}
|
||||
|
||||
/// Gets the sample rate
|
||||
u32 GetSampleRate() const {
|
||||
[[nodiscard]] u32 GetSampleRate() const {
|
||||
return sample_rate;
|
||||
}
|
||||
|
||||
/// Gets the number of channels
|
||||
u32 GetNumChannels() const;
|
||||
[[nodiscard]] u32 GetNumChannels() const;
|
||||
|
||||
/// Get the state
|
||||
State GetState() const;
|
||||
[[nodiscard]] State GetState() const;
|
||||
|
||||
private:
|
||||
/// Plays the next queued buffer in the audio stream, starting playback if necessary
|
||||
|
@ -97,7 +100,7 @@ private:
|
|||
void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
|
||||
|
||||
/// Gets the number of core cycles when the specified buffer will be released
|
||||
std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
|
||||
[[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
|
||||
|
||||
u32 sample_rate; ///< Sample rate of the stream
|
||||
Format format; ///< Format of the stream
|
||||
|
|
Loading…
Reference in a new issue