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synced 2024-11-14 11:22:51 +00:00
Use a more compatible choice of initial framebuffer addresses.
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@ -51,23 +51,35 @@ enum {
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TOP_WIDTH = 400,
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TOP_WIDTH = 400,
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BOTTOM_WIDTH = 320,
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BOTTOM_WIDTH = 320,
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// Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware
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// Physical addresses in FCRAM (chosen arbitrarily)
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PADDR_FRAMEBUFFER_SEL = 0x20184E59,
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PADDR_TOP_LEFT_FRAME1 = 0x201D4C00,
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PADDR_TOP_LEFT_FRAME1 = 0x20184E60,
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PADDR_TOP_LEFT_FRAME2 = 0x202D4C00,
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PADDR_TOP_RIGHT_FRAME1 = 0x203D4C00,
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PADDR_TOP_RIGHT_FRAME2 = 0x204D4C00,
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PADDR_SUB_FRAME1 = 0x205D4C00,
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PADDR_SUB_FRAME2 = 0x206D4C00,
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// Physical addresses in FCRAM used by ARM9 applications
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/* PADDR_TOP_LEFT_FRAME1 = 0x20184E60,
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PADDR_TOP_LEFT_FRAME2 = 0x201CB370,
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PADDR_TOP_LEFT_FRAME2 = 0x201CB370,
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PADDR_TOP_RIGHT_FRAME1 = 0x20282160,
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PADDR_TOP_RIGHT_FRAME1 = 0x20282160,
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PADDR_TOP_RIGHT_FRAME2 = 0x202C8670,
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PADDR_TOP_RIGHT_FRAME2 = 0x202C8670,
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PADDR_SUB_FRAME1 = 0x202118E0,
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PADDR_SUB_FRAME1 = 0x202118E0,
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PADDR_SUB_FRAME2 = 0x20249CF0,
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PADDR_SUB_FRAME2 = 0x20249CF0,*/
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// Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
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// Physical addresses in VRAM
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PADDR_VRAM_FRAMEBUFFER_SEL = 0x18184E59,
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// TODO: These should just be deduced from the ones above
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PADDR_VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
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PADDR_VRAM_TOP_LEFT_FRAME1 = 0x181D4C00,
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PADDR_VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
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PADDR_VRAM_TOP_LEFT_FRAME2 = 0x182D4C00,
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PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x183D4C00,
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PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x184D4C00,
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PADDR_VRAM_SUB_FRAME1 = 0x185D4C00,
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PADDR_VRAM_SUB_FRAME2 = 0x186D4C00,
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// Physical addresses in VRAM used by ARM9 applications
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/* PADDR_VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
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PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
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PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
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PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
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PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
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PADDR_VRAM_SUB_FRAME1 = 0x182118E0,
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PADDR_VRAM_SUB_FRAME1 = 0x182118E0,
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PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,
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PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,*/
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};
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};
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/// Framebuffer location
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/// Framebuffer location
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