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https://git.h3cjp.net/H3cJP/yuzu.git
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video_core: don't build ASTC decoder shader unless requested
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5ffb8b8039
commit
9524e28d20
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@ -157,12 +157,10 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
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update_descriptor_queue(device, scheduler),
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blit_image(device, scheduler, state_tracker, descriptor_pool),
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astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
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memory_allocator),
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render_pass_cache(device), texture_cache_runtime{device, scheduler,
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memory_allocator, staging_pool,
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blit_image, astc_decoder_pass,
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render_pass_cache},
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blit_image, render_pass_cache,
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descriptor_pool, update_descriptor_queue},
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texture_cache(texture_cache_runtime, *this),
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buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
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update_descriptor_queue, descriptor_pool),
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@ -153,7 +153,6 @@ private:
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DescriptorPool descriptor_pool;
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UpdateDescriptorQueue update_descriptor_queue;
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BlitImageHelper blit_image;
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ASTCDecoderPass astc_decoder_pass;
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RenderPassCache render_pass_cache;
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TextureCacheRuntime texture_cache_runtime;
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@ -791,12 +791,17 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
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MemoryAllocator& memory_allocator_,
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StagingBufferPool& staging_buffer_pool_,
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BlitImageHelper& blit_image_helper_,
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ASTCDecoderPass& astc_decoder_pass_,
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RenderPassCache& render_pass_cache_)
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RenderPassCache& render_pass_cache_,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue)
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: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
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staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
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astc_decoder_pass{astc_decoder_pass_}, render_pass_cache{render_pass_cache_},
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resolution{Settings::values.resolution_info} {}
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render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
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if (Settings::values.accelerate_astc) {
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astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
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update_descriptor_queue, memory_allocator);
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}
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}
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void TextureCacheRuntime::Finish() {
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scheduler.Finish();
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@ -1845,7 +1850,7 @@ void TextureCacheRuntime::AccelerateImageUpload(
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Image& image, const StagingBufferRef& map,
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std::span<const VideoCommon::SwizzleParameters> swizzles) {
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if (IsPixelFormatASTC(image.info.format)) {
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return astc_decoder_pass.Assemble(image, map, swizzles);
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return astc_decoder_pass->Assemble(image, map, swizzles);
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}
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ASSERT(false);
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}
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@ -6,6 +6,7 @@
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#include <span>
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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@ -25,14 +26,15 @@ using VideoCommon::RenderTargets;
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using VideoCommon::SlotVector;
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using VideoCore::Surface::PixelFormat;
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class ASTCDecoderPass;
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class BlitImageHelper;
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class DescriptorPool;
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class Device;
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class Image;
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class ImageView;
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class Framebuffer;
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class RenderPassCache;
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class StagingBufferPool;
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class UpdateDescriptorQueue;
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class Scheduler;
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class TextureCacheRuntime {
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@ -41,8 +43,9 @@ public:
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MemoryAllocator& memory_allocator_,
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StagingBufferPool& staging_buffer_pool_,
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BlitImageHelper& blit_image_helper_,
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ASTCDecoderPass& astc_decoder_pass_,
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RenderPassCache& render_pass_cache_);
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RenderPassCache& render_pass_cache_,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue);
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void Finish();
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@ -97,8 +100,8 @@ public:
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MemoryAllocator& memory_allocator;
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StagingBufferPool& staging_buffer_pool;
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BlitImageHelper& blit_image_helper;
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ASTCDecoderPass& astc_decoder_pass;
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RenderPassCache& render_pass_cache;
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std::optional<ASTCDecoderPass> astc_decoder_pass;
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const Settings::ResolutionScalingInfo& resolution;
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constexpr static size_t indexing_slots = 8 * sizeof(size_t);
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