mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-19 00:56:47 +00:00
shader: Remove invalidated blocks in dead code elimination pass
This commit is contained in:
parent
aece958c2b
commit
92a01984e6
|
@ -14,9 +14,12 @@ void DeadCodeEliminationPass(IR::Program& program) {
|
|||
// We iterate over the instructions in reverse order.
|
||||
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions() | std::views::reverse) {
|
||||
if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
|
||||
inst.Invalidate();
|
||||
auto it{block->end()};
|
||||
while (it != block->begin()) {
|
||||
--it;
|
||||
if (!it->HasUses() && !it->MayHaveSideEffects()) {
|
||||
it->Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue