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video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
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2e2f6aa71a
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@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
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LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
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}
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void RendererOpenGL::AddTelemetryFields() {
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const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
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const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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auto& telemetry_session = system.TelemetrySession();
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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}
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void RendererOpenGL::CreateRasterizer() {
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if (rasterizer) {
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return;
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@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
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const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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AddTelemetryFields();
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if (!GLAD_GL_VERSION_4_3) {
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return false;
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@ -60,6 +60,7 @@ public:
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private:
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void InitOpenGLObjects();
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void AddTelemetryFields();
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void CreateRasterizer();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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