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glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
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@ -112,6 +112,9 @@ void PrecolorInst(IR::Inst& phi) {
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ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
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}
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}
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for (size_t i = 0; i < num_args; ++i) {
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IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
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}
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}
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void Precolor(const IR::Program& program) {
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@ -186,6 +186,18 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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case IR::Attribute::PositionW:
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ctx.Add("gl_Position.{}={};", swizzle, value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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case IR::Attribute::ClipDistance3:
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case IR::Attribute::ClipDistance4:
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case IR::Attribute::ClipDistance5:
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case IR::Attribute::ClipDistance6:
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case IR::Attribute::ClipDistance7: {
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const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
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ctx.Add("gl_ClipDistance[{}]={};", index, value);
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break;
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}
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default:
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fmt::print("Set attribute {}", attr);
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throw NotImplementedException("Set attribute {}", attr);
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