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Fix some spelling mistakes
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commit
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@ -12,7 +12,7 @@ const char* sdl2_config_file = R"(
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# for button input, the following devices are avaible:
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# for button input, the following devices are available:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "sdl" for joystick input using SDL. Required parameters:
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@ -21,7 +21,7 @@ const char* sdl2_config_file = R"(
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "axis"(optional): the index of the axis to bind
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# - "axis"(optional): the index of the axis to bind
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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# - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
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# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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# triggered if the axis value crosses
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# triggered if the axis value crosses
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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@ -42,7 +42,7 @@ button_zl=
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button_zr=
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button_zr=
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button_home=
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button_home=
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# for analog input, the following devices are avaible:
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# for analog input, the following devices are available:
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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# - "up", "down", "left", "right": sub-devices for each direction.
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# - "up", "down", "left", "right": sub-devices for each direction.
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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@ -159,7 +159,7 @@ public:
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* - "axis"(optional): the index of the axis to bind
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* - "axis"(optional): the index of the axis to bind
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* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
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* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
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* "down", "left" or "right"
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* "down", "left" or "right"
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* - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
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* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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* triggered if the axis value crosses
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* triggered if the axis value crosses
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* - "direction"(only used for axis): "+" means the button is triggered when the axis value
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* - "direction"(only used for axis): "+" means the button is triggered when the axis value
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* is greater than the threshold; "-" means the button is triggered when the axis value
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* is greater than the threshold; "-" means the button is triggered when the axis value
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