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csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
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@ -28,8 +28,9 @@ void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
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std::size_t size = ctx.GetWriteBufferSize();
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std::size_t size = ctx.GetWriteBufferSize();
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std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
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std::vector<u8> data(size);
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std::vector<u8> data(size);
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std::generate(data.begin(), data.end(), rng);
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std::generate(data.begin(), data.end(), [&] { return static_cast<u8>(distribution(rng)); });
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ctx.WriteBuffer(data);
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ctx.WriteBuffer(data);
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