mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:52:53 +00:00
csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
This commit is contained in:
parent
8a537a2021
commit
8cb2e7d881
|
@ -28,8 +28,9 @@ void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
|
||||||
|
|
||||||
std::size_t size = ctx.GetWriteBufferSize();
|
std::size_t size = ctx.GetWriteBufferSize();
|
||||||
|
|
||||||
|
std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
|
||||||
std::vector<u8> data(size);
|
std::vector<u8> data(size);
|
||||||
std::generate(data.begin(), data.end(), rng);
|
std::generate(data.begin(), data.end(), [&] { return static_cast<u8>(distribution(rng)); });
|
||||||
|
|
||||||
ctx.WriteBuffer(data);
|
ctx.WriteBuffer(data);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue