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gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data).
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@ -952,7 +952,7 @@ private:
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// Can't assign to the constant predicate.
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// Can't assign to the constant predicate.
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ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
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ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
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const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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shader.AddLine(variable + " = " + value + ';');
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shader.AddLine(variable + " = " + value + ';');
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declr_predicates.insert(std::move(variable));
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declr_predicates.insert(std::move(variable));
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}
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}
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