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sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be std::move'd to prevent potential reallocation (should that ever happen).
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@ -6,6 +6,7 @@
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <utility>
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#include <vector>
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#include <vector>
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namespace AudioCore {
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namespace AudioCore {
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@ -15,7 +16,7 @@ class Sink;
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struct SinkDetails {
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struct SinkDetails {
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
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std::function<std::vector<std::string>()> list_devices_)
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std::function<std::vector<std::string>()> list_devices_)
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: id(id_), factory(factory_), list_devices(list_devices_) {}
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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/// Name for this sink.
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/// Name for this sink.
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const char* id;
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const char* id;
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