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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 10:43:05 +00:00
vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole Vulkan call hierarchy, use a command buffer view and fence view approach. This internally dereferences the command buffer or fence forcing the user to be unable to use an outdated version of it on normal usage. It is still possible to keep store an outdated if it is casted to VKFence& or vk::CommandBuffer. While changing this file, add an extra parameter for Flush and Finish to allow releasing the fence from this calls.
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@ -109,8 +109,8 @@ void VKBufferCache::Reserve(std::size_t max_size) {
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}
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}
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VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) {
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return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base);
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void VKBufferCache::Send() {
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stream_buffer->Send(buffer_offset - buffer_offset_base);
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}
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void VKBufferCache::AlignBuffer(std::size_t alignment) {
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@ -77,7 +77,7 @@ public:
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void Reserve(std::size_t max_size);
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/// Ensures that the set data is sent to the device.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx);
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void Send();
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/// Returns the buffer cache handle.
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vk::Buffer GetBuffer() const {
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@ -19,23 +19,19 @@ VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_man
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VKScheduler::~VKScheduler() = default;
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VKExecutionContext VKScheduler::GetExecutionContext() const {
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return VKExecutionContext(current_fence, current_cmdbuf);
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}
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VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) {
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void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
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SubmitExecution(semaphore);
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current_fence->Release();
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if (release_fence)
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current_fence->Release();
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AllocateNewContext();
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return GetExecutionContext();
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}
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VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) {
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void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
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SubmitExecution(semaphore);
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current_fence->Wait();
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current_fence->Release();
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if (release_fence)
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current_fence->Release();
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AllocateNewContext();
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return GetExecutionContext();
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}
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void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
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@ -10,10 +10,43 @@
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namespace Vulkan {
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class VKDevice;
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class VKExecutionContext;
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class VKFence;
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class VKResourceManager;
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class VKFenceView {
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public:
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VKFenceView() = default;
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VKFenceView(VKFence* const& fence) : fence{fence} {}
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VKFence* operator->() const noexcept {
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return fence;
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}
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operator VKFence&() const noexcept {
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return *fence;
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}
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private:
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VKFence* const& fence;
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};
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class VKCommandBufferView {
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public:
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VKCommandBufferView() = default;
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VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
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const vk::CommandBuffer* operator->() const noexcept {
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return &cmdbuf;
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}
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operator vk::CommandBuffer() const noexcept {
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return cmdbuf;
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}
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private:
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const vk::CommandBuffer& cmdbuf;
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};
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/// The scheduler abstracts command buffer and fence management with an interface that's able to do
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/// OpenGL-like operations on Vulkan command buffers.
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class VKScheduler {
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@ -21,16 +54,21 @@ public:
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explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
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~VKScheduler();
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/// Gets the current execution context.
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[[nodiscard]] VKExecutionContext GetExecutionContext() const;
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/// Gets a reference to the current fence.
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VKFenceView GetFence() const {
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return current_fence;
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}
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/// Sends the current execution context to the GPU. It invalidates the current execution context
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/// and returns a new one.
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VKExecutionContext Flush(vk::Semaphore semaphore = nullptr);
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/// Gets a reference to the current command buffer.
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VKCommandBufferView GetCommandBuffer() const {
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return current_cmdbuf;
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}
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/// Sends the current execution context to the GPU and waits for it to complete. It invalidates
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/// the current execution context and returns a new one.
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VKExecutionContext Finish(vk::Semaphore semaphore = nullptr);
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/// Sends the current execution context to the GPU.
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void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
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/// Sends the current execution context to the GPU and waits for it to complete.
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void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
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private:
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void SubmitExecution(vk::Semaphore semaphore);
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@ -44,26 +82,4 @@ private:
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VKFence* next_fence = nullptr;
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};
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class VKExecutionContext {
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friend class VKScheduler;
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public:
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VKExecutionContext() = default;
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VKFence& GetFence() const {
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return *fence;
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}
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vk::CommandBuffer GetCommandBuffer() const {
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return cmdbuf;
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}
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private:
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explicit VKExecutionContext(VKFence* fence, vk::CommandBuffer cmdbuf)
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: fence{fence}, cmdbuf{cmdbuf} {}
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VKFence* fence{};
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vk::CommandBuffer cmdbuf;
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};
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} // namespace Vulkan
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@ -46,12 +46,12 @@ std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
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return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
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}
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VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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void VKStreamBuffer::Send(u64 size) {
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ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
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if (invalidation_mark) {
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// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
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exctx = scheduler.Flush();
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scheduler.Flush();
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std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
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[&](auto& resource) { resource->Wait(); });
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invalidation_mark = std::nullopt;
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@ -62,11 +62,9 @@ VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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ReserveWatches(WATCHES_RESERVE_CHUNK);
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}
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// Add a watch for this allocation.
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watches[used_watches++]->Watch(exctx.GetFence());
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watches[used_watches++]->Watch(scheduler.GetFence());
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offset += size;
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return exctx;
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}
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void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
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@ -37,7 +37,7 @@ public:
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std::tuple<u8*, u64, bool> Reserve(u64 size);
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/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size);
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void Send(u64 size);
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vk::Buffer GetBuffer() const {
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return *buffer;
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