mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 15:25:31 +00:00
Merge pull request #1101 from Subv/ssy_stack
Shaders: Implemented a stack for the SSY/SYNC instructions.
This commit is contained in:
commit
85da529f15
|
@ -842,6 +842,33 @@ private:
|
|||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/*
|
||||
* Emits code to push the input target address to the SSY address stack, incrementing the stack
|
||||
* top.
|
||||
*/
|
||||
void EmitPushToSSYStack(u32 target) {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
shader.AddLine("ssy_stack[ssy_stack_top] = " + std::to_string(target) + "u;");
|
||||
shader.AddLine("ssy_stack_top++;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/*
|
||||
* Emits code to pop an address from the SSY address stack, setting the jump address to the
|
||||
* popped address and decrementing the stack top.
|
||||
*/
|
||||
void EmitPopFromSSYStack() {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
shader.AddLine("ssy_stack_top--;");
|
||||
shader.AddLine("jmp_to = ssy_stack[ssy_stack_top];");
|
||||
shader.AddLine("break;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles a single instruction from Tegra to GLSL.
|
||||
* @param offset the offset of the Tegra shader instruction.
|
||||
|
@ -1870,13 +1897,13 @@ private:
|
|||
ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
|
||||
|
||||
u32 target = offset + instr.bra.GetBranchTarget();
|
||||
shader.AddLine("ssy_target = " + std::to_string(target) + "u;");
|
||||
EmitPushToSSYStack(target);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SYNC: {
|
||||
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
||||
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
|
||||
shader.AddLine("{ jmp_to = ssy_target; break; }");
|
||||
EmitPopFromSSYStack();
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
|
@ -1947,7 +1974,13 @@ private:
|
|||
} else {
|
||||
labels.insert(subroutine.begin);
|
||||
shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
|
||||
shader.AddLine("uint ssy_target = 0u;");
|
||||
|
||||
// TODO(Subv): Figure out the actual depth of the SSY stack, for now it seems
|
||||
// unlikely that shaders will use 20 nested SSYs.
|
||||
constexpr u32 SSY_STACK_SIZE = 20;
|
||||
shader.AddLine("uint ssy_stack[" + std::to_string(SSY_STACK_SIZE) + "];");
|
||||
shader.AddLine("uint ssy_stack_top = 0u;");
|
||||
|
||||
shader.AddLine("while (true) {");
|
||||
++shader.scope;
|
||||
|
||||
|
|
Loading…
Reference in a new issue