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buffer_cache: Simplify uniform disabling logic
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65b389da70
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@ -110,6 +110,8 @@ public:
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
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void DisableGraphicsUniformBuffer(size_t stage, u32 index);
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void UpdateGraphicsBuffers(bool is_indexed);
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void UpdateComputeBuffers();
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@ -419,10 +421,6 @@ template <class P>
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void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
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u32 size) {
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const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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if (!cpu_addr) {
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uniform_buffers[stage][index] = NULL_BINDING;
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return;
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}
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const Binding binding{
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.cpu_addr = *cpu_addr,
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.size = size,
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@ -431,6 +429,11 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
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uniform_buffers[stage][index] = binding;
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}
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template <class P>
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void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
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uniform_buffers[stage][index] = NULL_BINDING;
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}
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template <class P>
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void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
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MICROPROFILE_SCOPE(GPU_PrepareBuffers);
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@ -578,8 +578,12 @@ void Maxwell3D::ProcessCBBind(size_t stage_index) {
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buffer.size = regs.const_buffer.cb_size;
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const bool is_enabled = bind_data.valid.Value() != 0;
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const GPUVAddr gpu_addr = is_enabled ? regs.const_buffer.BufferAddress() : 0;
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const u32 size = is_enabled ? regs.const_buffer.cb_size : 0;
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if (!is_enabled) {
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rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index);
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return;
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}
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const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress();
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const u32 size = regs.const_buffer.cb_size;
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rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size);
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}
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@ -163,6 +163,9 @@ std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size
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}
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std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const {
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if (gpu_addr == 0) {
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return std::nullopt;
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}
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const auto page_entry{GetPageEntry(gpu_addr)};
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if (!page_entry.IsValid()) {
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return std::nullopt;
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@ -54,6 +54,9 @@ public:
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virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
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u32 size) = 0;
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/// Signal disabling of a uniform buffer
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virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
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/// Signal a GPU based semaphore as a fence
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virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
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@ -526,6 +526,10 @@ void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
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buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
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}
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void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
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buffer_cache.DisableGraphicsUniformBuffer(stage, index);
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}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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@ -72,6 +72,7 @@ public:
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
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void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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@ -476,6 +476,10 @@ void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
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buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
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}
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void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
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buffer_cache.DisableGraphicsUniformBuffer(stage, index);
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}
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void RasterizerVulkan::FlushAll() {}
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void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
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@ -64,6 +64,7 @@ public:
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
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void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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