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Shader Disassembly: Fix printing of jump offsets
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@ -104,7 +104,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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case 2:
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{
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std::ostringstream output;
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output.flags(std::ios::hex | std::ios::uppercase);
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output.flags(std::ios::uppercase);
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// To make the code aligning columns of assembly easier to keep track of, this function
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// keeps track of the start of the start of the previous column, allowing alignment
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@ -264,16 +264,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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u32 target_addr_else = instr.flow_control.dest_offset;
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if (opcode_info.subtype & OpCode::Info::HasAlternative) {
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output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << (4 * instr.flow_control.dest_offset);
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output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
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} else if (opcode_info.subtype & OpCode::Info::HasExplicitDest) {
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output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << (4 * instr.flow_control.dest_offset);
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output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
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} else {
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// TODO: Handle other cases
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output << "(unknown destination)";
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}
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if (opcode_info.subtype & OpCode::Info::HasFinishPoint) {
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output << " (return on " << std::setw(4) << std::right << std::setfill('0')
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output << " (return on 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex
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<< (4 * instr.flow_control.dest_offset + 4 * instr.flow_control.num_instructions) << ')';
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}
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