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https://git.h3cjp.net/H3cJP/yuzu.git
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Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
This commit is contained in:
commit
8530a2d7df
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@ -249,22 +249,73 @@ void GMainWindow::OnDisplayTitleBars(bool show)
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}
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}
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void GMainWindow::BootGame(const std::string& filename) {
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LOG_INFO(Frontend, "Citra starting...");
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bool GMainWindow::InitializeSystem() {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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// Initialize the core emulation
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System::Init(render_window);
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System::Result system_result = System::Init(render_window);
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if (System::Result::Success != system_result) {
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switch (system_result) {
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case System::Result::ErrorInitVideoCore:
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Failed to initialize the video core!\n\n"
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"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
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break;
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// Load the game
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if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
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default:
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Unknown error (please check the log)!"));
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break;
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}
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return false;
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}
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return true;
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = Loader::LoadFile(filename);
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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return;
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switch (result) {
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case Loader::ResultStatus::ErrorEncrypted: {
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// Build the MessageBox ourselves to have clickable link
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QMessageBox popup_error;
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popup_error.setTextFormat(Qt::RichText);
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popup_error.setWindowTitle(tr("Error while loading ROM!"));
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popup_error.setText(tr("The game that you are trying to load must be decrypted before being used with Citra.<br/><br/>"
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"For more information on dumping and decrypting games, please see: <a href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
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popup_error.setIcon(QMessageBox::Critical);
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popup_error.exec();
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break;
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}
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case Loader::ResultStatus::ErrorInvalidFormat:
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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break;
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case Loader::ResultStatus::Error:
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default:
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("Unknown error!"));
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break;
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}
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return false;
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}
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return true;
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}
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void GMainWindow::BootGame(const std::string& filename) {
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LOG_INFO(Frontend, "Citra starting...");
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if (!InitializeSystem())
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return;
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if (!LoadROM(filename))
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return;
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// Create and start the emulation thread
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emu_thread = Common::make_unique<EmuThread>(render_window);
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@ -59,6 +59,8 @@ signals:
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void EmulationStopping();
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private:
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bool InitializeSystem();
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bool LoadROM(const std::string& filename);
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void BootGame(const std::string& filename);
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void ShutdownGame();
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@ -73,12 +73,11 @@ void Stop() {
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}
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/// Initialize the core
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int Init() {
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void Init() {
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g_sys_core = Common::make_unique<ARM_DynCom>(USER32MODE);
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g_app_core = Common::make_unique<ARM_DynCom>(USER32MODE);
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LOG_DEBUG(Core, "Initialized OK");
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return 0;
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}
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void Shutdown() {
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@ -52,7 +52,7 @@ void Halt(const char *msg);
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void Stop();
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/// Initialize the core
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int Init();
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void Init();
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/// Shutdown the core
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void Shutdown();
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@ -137,11 +137,11 @@ ResultStatus LoadFile(const std::string& filename) {
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AppLoader_NCCH app_loader(std::move(file), filename);
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// Load application and RomFS
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if (ResultStatus::Success == app_loader.Load()) {
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ResultStatus result = app_loader.Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(Common::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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break;
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return result;
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}
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// CIA file format...
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@ -17,14 +17,16 @@
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namespace System {
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void Init(EmuWindow* emu_window) {
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Result Init(EmuWindow* emu_window) {
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Core::Init();
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CoreTiming::Init();
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Memory::Init();
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HW::Init();
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Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
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if (!VideoCore::Init(emu_window)) {
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return Result::ErrorInitVideoCore;
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}
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AudioCore::Init();
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GDBStub::Init();
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}
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@ -8,7 +8,14 @@ class EmuWindow;
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namespace System {
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void Init(EmuWindow* emu_window);
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enum class Result {
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Success, ///< Everything is fine
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Error, ///< Something went wrong (no module specified)
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ErrorInitCore, ///< Something went wrong during core init
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ErrorInitVideoCore, ///< Something went wrong during video core init
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};
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Result Init(EmuWindow* emu_window);
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void Shutdown();
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}
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@ -38,7 +38,7 @@ public:
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virtual void SetWindow(EmuWindow* window) = 0;
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/// Initialize the renderer
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virtual void Init() = 0;
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virtual bool Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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@ -445,7 +445,7 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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}
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/// Initialize the renderer
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void RendererOpenGL::Init() {
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bool RendererOpenGL::Init() {
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render_window->MakeCurrent();
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// TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders
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@ -462,9 +462,15 @@ void RendererOpenGL::Init() {
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LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION));
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LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", glGetString(GL_VENDOR));
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LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", glGetString(GL_RENDERER));
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if (!GLAD_GL_VERSION_3_3) {
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return false;
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}
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InitOpenGLObjects();
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RefreshRasterizerSetting();
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return true;
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}
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/// Shutdown the renderer
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@ -31,7 +31,7 @@ public:
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void SetWindow(EmuWindow* window) override;
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/// Initialize the renderer
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void Init() override;
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bool Init() override;
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/// Shutdown the renderer
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void ShutDown() override;
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@ -28,15 +28,19 @@ std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
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bool Init(EmuWindow* emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = Common::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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LOG_DEBUG(Render, "initialized OK");
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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} else {
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LOG_ERROR(Render, "initialization failed !");
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return false;
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}
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return true;
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}
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/// Shutdown the video core
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@ -41,7 +41,7 @@ extern std::atomic<bool> g_shader_jit_enabled;
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void Start();
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/// Initialize the video core
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void Init(EmuWindow* emu_window);
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bool Init(EmuWindow* emu_window);
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/// Shutdown the video core
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void Shutdown();
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