mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-20 17:57:14 +00:00
util_shaders: Specify ASTC decoder memory barrier bits
This commit is contained in:
parent
ace20ba4a4
commit
851c76233d
|
@ -118,7 +118,12 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
|
||||||
|
|
||||||
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
|
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
|
||||||
}
|
}
|
||||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
// Precautionary barrier to ensure the compute shader is done decoding prior to texture access.
|
||||||
|
// GL_TEXTURE_FETCH_BARRIER_BIT and GL_SHADER_IMAGE_ACCESS_BARRIER_BIT are used in a separate
|
||||||
|
// glMemoryBarrier call by the texture cache runtime
|
||||||
|
glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT |
|
||||||
|
GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
|
||||||
|
GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
|
||||||
program_manager.RestoreGuestCompute();
|
program_manager.RestoreGuestCompute();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue