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Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
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@ -23,6 +23,7 @@
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#include "core/memory.h"
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@ -104,6 +105,10 @@ void ExitCurrentThread() {
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*/
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*/
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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const auto proper_handle = static_cast<Handle>(thread_handle);
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const auto proper_handle = static_cast<Handle>(thread_handle);
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// Lock the global kernel mutex when we enter the kernel HLE.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>(proper_handle);
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>(proper_handle);
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if (thread == nullptr) {
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
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