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CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
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@ -18,6 +18,9 @@ if (MSVC)
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# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
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add_definitions(-DWIN32_LEAN_AND_MEAN)
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# Ensure that projects build with Unicode support.
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add_definitions(-DUNICODE -D_UNICODE)
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# /W3 - Level 3 warnings
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# /MP - Multi-threaded compilation
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# /Zi - Output debugging information
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@ -32,11 +32,7 @@
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include <getopt.h>
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#include "core/file_sys/registered_cache.h"
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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@ -45,6 +41,12 @@
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#include <shellapi.h>
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#endif
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#undef _UNICODE
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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