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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:22:49 +00:00
shader_decode: Implement TMML
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parent
2b90637f4b
commit
802c23b8a8
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@ -112,7 +112,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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"AOFFI is not implemented");
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if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented");
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
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}
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const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
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@ -240,7 +240,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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"AOFFI is not implemented");
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if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented");
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LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
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}
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const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
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@ -273,7 +273,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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}
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case OpCode::Id::TXQ: {
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if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented");
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LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
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}
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// TODO: The new commits on the texture refactor, change the way samplers work.
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@ -304,6 +304,48 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::TMML: {
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UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
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"NDV is not implemented");
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if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
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}
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auto texture_type = instr.tmml.texture_type.Value();
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const bool is_array = instr.tmml.array != 0;
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const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
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std::vector<Node> coords;
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// TODO: Add coordinates for different samplers once other texture types are implemented.
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switch (texture_type) {
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case TextureType::Texture1D:
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coords.push_back(GetRegister(instr.gpr8));
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break;
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case TextureType::Texture2D:
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coords.push_back(GetRegister(instr.gpr8.Value() + 0));
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coords.push_back(GetRegister(instr.gpr8.Value() + 1));
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break;
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default:
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UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
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// Fallback to interpreting as a 2D texture for now
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coords.push_back(GetRegister(instr.gpr8.Value() + 0));
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coords.push_back(GetRegister(instr.gpr8.Value() + 1));
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texture_type = TextureType::Texture2D;
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}
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const MetaTexture meta_texture{sampler, static_cast<u32>(coords.size())};
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const Node texture =
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Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(coords));
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const MetaComponents meta_composite{{0, 1, 2, 3}};
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bb.push_back(Operation(OperationCode::AssignComposite, meta_composite, texture,
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GetRegister(instr.gpr0), GetRegister(instr.gpr0.Value() + 1),
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GetRegister(RZ), GetRegister(RZ)));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
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}
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