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config(qt): Sanitize docked handheld controller
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@ -18,6 +18,7 @@
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#include "common/fs/fs_util.h"
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
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#include "configuration/shared_widget.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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@ -98,6 +99,13 @@ void ConfigurePerGame::ApplyConfiguration() {
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addons_tab->ApplyConfiguration();
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input_tab->ApplyConfiguration();
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked &&
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Settings::values.players.GetValue()[0].controller_type ==
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Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
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Settings::values.use_docked_mode.SetGlobal(true);
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}
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system.ApplySettings();
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Settings::LogSettings();
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@ -106,6 +106,11 @@ void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
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push(Settings::values.linkage.by_category[Settings::Category::System]);
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for (auto setting : settings) {
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if (setting->Id() == Settings::values.use_docked_mode.Id() &&
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Settings::IsConfiguringGlobal()) {
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continue;
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}
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ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
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if (widget == nullptr) {
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