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Network: Send JoinRequest and handle the answer in RoomMember
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@ -7,6 +7,7 @@
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#include <thread>
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#include "common/assert.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room_member.h"
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namespace Network {
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@ -18,17 +19,49 @@ public:
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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/// Information about the clients connected to the same room as us.
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MemberList member_information;
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/// Information about the room we're connected to.
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RoomInformation room_information;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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std::string nickname; ///< The nickname of this member.
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MacAddress mac_address; ///< The mac_address of this member.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> receive_thread;
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void ReceiveLoop();
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void StartLoop();
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/**
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* Sends data to the room. It will be send on channel 0 with flag RELIABLE
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* @param packet The data to send
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*/
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void Send(Packet& packet);
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/**
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* Sends a request to the server, asking for permission to join a room with the specified
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* nickname and preferred mac.
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* @params nickname The desired nickname.
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* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
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* the server to assign one for us.
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*/
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void SendJoinRequest(const std::string& nickname,
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const MacAddress& preferred_mac = NoPreferredMac);
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/**
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* Extracts a MAC Address from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleJoinPacket(const ENetEvent* event);
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/**
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* Extracts RoomInformation and MemberInformation from a received RakNet packet.
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* @param event The ENet event that was received.
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*/
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void HandleRoomInformationPacket(const ENetEvent* event);
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};
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// RoomMemberImpl
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@ -50,6 +83,17 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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if (event.type == ENET_EVENT_TYPE_RECEIVE) {
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switch (event.packet->data[0]) {
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// TODO(B3N30): Handle the other message types
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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case IdJoinSuccess:
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// The join request was successful, we are now in the room.
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// If we joined successfully, there must be at least one client in the room: us.
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ASSERT_MSG(member_information.size() > 0,
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"We have not yet received member information.");
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HandleJoinPacket(&event); // Get the MAC Address for the client
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SetState(State::Joined);
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break;
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case IdNameCollision:
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SetState(State::NameCollision);
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enet_packet_destroy(event.packet);
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@ -77,6 +121,59 @@ void RoomMember::RoomMemberImpl::StartLoop() {
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receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
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}
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void RoomMember::RoomMemberImpl::Send(Packet& packet) {
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ENetPacket* enetPacket =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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enet_host_flush(client);
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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const MacAddress& preferred_mac) {
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Packet packet;
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packet << static_cast<MessageID>(IdJoinRequest);
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packet << nickname;
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packet << preferred_mac;
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Send(packet);
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}
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void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(MessageID));
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RoomInformation info{};
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packet >> info.name;
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packet >> info.member_slots;
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room_information.name = info.name;
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room_information.member_slots = info.member_slots;
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uint32_t num_members;
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packet >> num_members;
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member_information.resize(num_members);
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for (auto& member : member_information) {
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packet >> member.nickname;
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packet >> member.mac_address;
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packet >> member.game_name;
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}
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// TODO(B3N30): Invoke callbacks
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}
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void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(MessageID));
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// Parse the MAC Address from the BitStream
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packet >> mac_address;
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// TODO(B3N30): Invoke callbacks
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}
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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@ -92,6 +189,14 @@ RoomMember::State RoomMember::GetState() const {
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return room_member_impl->state;
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}
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const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
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return room_member_impl->member_information;
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}
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RoomInformation RoomMember::GetRoomInformation() const {
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return room_member_impl->room_information;
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port) {
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ENetAddress address{};
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@ -112,7 +217,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
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room_member_impl->nickname = nick;
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room_member_impl->SetState(State::Joining);
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room_member_impl->StartLoop();
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// TODO(B3N30): Send a join request with the nickname to the server
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room_member_impl->SendJoinRequest(nick);
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} else {
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room_member_impl->SetState(State::CouldNotConnect);
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}
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@ -6,6 +6,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "network/room.h"
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@ -31,6 +32,14 @@ public:
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CouldNotConnect ///< The room is not responding to a connection attempt
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};
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struct MemberInformation {
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std::string nickname; ///< Nickname of the member.
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std::string game_name; ///< Name of the game they're currently playing, or empty if they're
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/// not playing anything.
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MacAddress mac_address; ///< MAC address associated with this member.
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};
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using MemberList = std::vector<MemberInformation>;
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RoomMember();
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~RoomMember();
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@ -39,6 +48,15 @@ public:
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*/
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State GetState() const;
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/**
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* Returns information about the members in the room we're currently connected to.
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*/
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const MemberList& GetMemberInformation() const;
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/**
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* Returns information about the room we're currently connected to.
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*/
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RoomInformation GetRoomInformation() const;
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/**
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* Returns whether we're connected to a server or not.
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*/
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