mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 10:32:55 +00:00
commit
7628f3a6fc
|
@ -15,6 +15,9 @@ public:
|
|||
explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
|
||||
QWidget* parent = nullptr);
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
|
||||
private slots:
|
||||
void StartRecording();
|
||||
void StopRecording();
|
||||
|
@ -23,9 +26,6 @@ private slots:
|
|||
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
|
||||
void OnResumed() override;
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
|
||||
signals:
|
||||
void SetStartTracingButtonEnabled(bool enable);
|
||||
void SetStopTracingButtonEnabled(bool enable);
|
||||
|
|
|
@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
statusBar()->hide();
|
||||
|
||||
InitializeWidgets();
|
||||
InitializeDebugMenuActions();
|
||||
InitializeDebugWidgets();
|
||||
InitializeRecentFileMenuActions();
|
||||
InitializeHotkeys();
|
||||
|
||||
SetDefaultUIGeometry();
|
||||
RestoreUIState();
|
||||
|
||||
ConnectMenuEvents();
|
||||
ConnectWidgetEvents();
|
||||
|
||||
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
|
||||
|
@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() {
|
|||
|
||||
game_list = new GameList();
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeDebugWidgets() {
|
||||
connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
|
||||
&GMainWindow::OnCreateGraphicsSurfaceViewer);
|
||||
|
||||
QMenu* debug_menu = ui.menu_View_Debugging;
|
||||
|
||||
profilerWidget = new ProfilerWidget(this);
|
||||
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
|
||||
profilerWidget->hide();
|
||||
debug_menu->addAction(profilerWidget->toggleViewAction());
|
||||
|
||||
#if MICROPROFILE_ENABLED
|
||||
microProfileDialog = new MicroProfileDialog(this);
|
||||
microProfileDialog->hide();
|
||||
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
||||
#endif
|
||||
|
||||
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
|
||||
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
||||
disasmWidget->hide();
|
||||
debug_menu->addAction(disasmWidget->toggleViewAction());
|
||||
connect(this, &GMainWindow::EmulationStarting, disasmWidget,
|
||||
&DisassemblerWidget::OnEmulationStarting);
|
||||
connect(this, &GMainWindow::EmulationStopping, disasmWidget,
|
||||
&DisassemblerWidget::OnEmulationStopping);
|
||||
|
||||
registersWidget = new RegistersWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
||||
registersWidget->hide();
|
||||
debug_menu->addAction(registersWidget->toggleViewAction());
|
||||
connect(this, &GMainWindow::EmulationStarting, registersWidget,
|
||||
&RegistersWidget::OnEmulationStarting);
|
||||
connect(this, &GMainWindow::EmulationStopping, registersWidget,
|
||||
&RegistersWidget::OnEmulationStopping);
|
||||
|
||||
callstackWidget = new CallstackWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
||||
callstackWidget->hide();
|
||||
debug_menu->addAction(callstackWidget->toggleViewAction());
|
||||
|
||||
graphicsWidget = new GPUCommandStreamWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
||||
graphicsWidget->hide();
|
||||
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
||||
|
||||
graphicsCommandsWidget = new GPUCommandListWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
||||
graphicsCommandsWidget->hide();
|
||||
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
||||
|
||||
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
||||
graphicsBreakpointsWidget->hide();
|
||||
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
||||
|
||||
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
|
||||
graphicsVertexShaderWidget->hide();
|
||||
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
||||
|
||||
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
|
||||
graphicsTracingWidget->hide();
|
||||
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
||||
connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
|
||||
&GraphicsTracingWidget::OnEmulationStarting);
|
||||
connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
|
||||
&GraphicsTracingWidget::OnEmulationStopping);
|
||||
|
||||
waitTreeWidget = new WaitTreeWidget(this);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
||||
waitTreeWidget->hide();
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeDebugMenuActions() {
|
||||
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
|
||||
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
|
||||
SLOT(OnCreateGraphicsSurfaceViewer()));
|
||||
|
||||
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
||||
debug_menu->addAction(graphicsSurfaceViewerAction);
|
||||
debug_menu->addSeparator();
|
||||
debug_menu->addAction(profilerWidget->toggleViewAction());
|
||||
#if MICROPROFILE_ENABLED
|
||||
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
||||
#endif
|
||||
debug_menu->addAction(disasmWidget->toggleViewAction());
|
||||
debug_menu->addAction(registersWidget->toggleViewAction());
|
||||
debug_menu->addAction(callstackWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
||||
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
||||
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
||||
&WaitTreeWidget::OnEmulationStarting);
|
||||
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
||||
&WaitTreeWidget::OnEmulationStopping);
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
|
@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() {
|
|||
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
|
||||
ToggleWindowMode();
|
||||
|
||||
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
|
||||
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
|
||||
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
|
||||
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
|
||||
Qt::DirectConnection);
|
||||
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
|
||||
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
|
||||
SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
|
||||
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
|
||||
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
|
||||
Qt::DirectConnection);
|
||||
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
||||
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
|
||||
SLOT(OnMenuSelectGameListRoot()));
|
||||
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
||||
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
||||
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
||||
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
||||
SLOT(OnGameListOpenSaveFolder(u64)));
|
||||
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectMenuEvents() {
|
||||
// File
|
||||
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
||||
connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuLoadSymbolMap);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
||||
|
||||
// Emulation
|
||||
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
||||
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
||||
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
|
||||
// View
|
||||
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
||||
&GMainWindow::ToggleWindowMode);
|
||||
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
||||
&GMainWindow::OnDisplayTitleBars);
|
||||
}
|
||||
|
||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
|
@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
||||
#endif
|
||||
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
||||
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
|
||||
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
||||
UISettings::values.first_start = false;
|
||||
|
||||
game_list->SaveInterfaceLayout();
|
||||
|
|
|
@ -64,7 +64,7 @@ signals:
|
|||
|
||||
private:
|
||||
void InitializeWidgets();
|
||||
void InitializeDebugMenuActions();
|
||||
void InitializeDebugWidgets();
|
||||
void InitializeRecentFileMenuActions();
|
||||
void InitializeHotkeys();
|
||||
|
||||
|
@ -72,6 +72,7 @@ private:
|
|||
void RestoreUIState();
|
||||
|
||||
void ConnectWidgetEvents();
|
||||
void ConnectMenuEvents();
|
||||
|
||||
bool LoadROM(const QString& filename);
|
||||
void BootGame(const QString& filename);
|
||||
|
|
|
@ -79,8 +79,16 @@
|
|||
<property name="title">
|
||||
<string>&View</string>
|
||||
</property>
|
||||
<widget class="QMenu" name="menu_View_Debugging">
|
||||
<property name="title">
|
||||
<string>Debugging</string>
|
||||
</property>
|
||||
<addaction name="action_Create_Pica_Surface_Viewer"/>
|
||||
<addaction name="separator"/>
|
||||
</widget>
|
||||
<addaction name="action_Single_Window_Mode"/>
|
||||
<addaction name="actionDisplay_widget_title_bars"/>
|
||||
<addaction name="action_Display_Dock_Widget_Headers"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help">
|
||||
<property name="title">
|
||||
|
@ -151,7 +159,7 @@
|
|||
<string>Configure...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDisplay_widget_title_bars">
|
||||
<action name="action_Display_Dock_Widget_Headers">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
|
@ -167,44 +175,11 @@
|
|||
<string>Selects a folder to display in the game list</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Create_Pica_Surface_Viewer">
|
||||
<property name="text">
|
||||
<string>Create Pica Surface Viewer</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>action_Exit</sender>
|
||||
<signal>triggered()</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>close()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>367</x>
|
||||
<y>314</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>actionDisplay_widget_title_bars</sender>
|
||||
<signal>triggered(bool)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>OnDisplayTitleBars(bool)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>540</x>
|
||||
<y>364</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
<slots>
|
||||
<slot>OnConfigure()</slot>
|
||||
<slot>OnDisplayTitleBars(bool)</slot>
|
||||
</slots>
|
||||
</ui>
|
||||
|
|
Loading…
Reference in a new issue