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texture_cache: Use Common::ScratchBuffer for swizzle buffers
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@ -42,8 +42,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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// These values were chosen based on typical peak swizzle data sizes seen in some titles
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static constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
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static constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
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swizzle_data_buffer.reserve(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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unswizzle_data_buffer.reserve(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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swizzle_data_buffer.resize_destructive(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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unswizzle_data_buffer.resize_destructive(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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// Make sure the first index is reserved for the null resources
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// This way the null resource becomes a compile time constant
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@ -746,11 +746,11 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
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return;
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}
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const size_t guest_size_bytes = image.guest_size_bytes;
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swizzle_data_buffer.resize(guest_size_bytes);
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swizzle_data_buffer.resize_destructive(guest_size_bytes);
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gpu_memory->ReadBlockUnsafe(gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
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if (True(image.flags & ImageFlagBits::Converted)) {
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unswizzle_data_buffer.resize(image.unswizzled_size_bytes);
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unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
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auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data_buffer,
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unswizzle_data_buffer);
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ConvertImage(unswizzle_data_buffer, image.info, mapped_span, copies);
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@ -17,6 +17,7 @@
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#include "common/literals.h"
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#include "common/lru_cache.h"
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#include "common/polyfill_ranges.h"
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#include "common/scratch_buffer.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/delayed_destruction_ring.h"
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@ -417,8 +418,8 @@ private:
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std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
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std::vector<u8> swizzle_data_buffer;
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std::vector<u8> unswizzle_data_buffer;
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Common::ScratchBuffer<u8> swizzle_data_buffer;
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Common::ScratchBuffer<u8> unswizzle_data_buffer;
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u64 modification_tick = 0;
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u64 frame_tick = 0;
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@ -505,7 +505,7 @@ void SwizzlePitchLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
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void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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const ImageInfo& info, const BufferImageCopy& copy,
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std::span<const u8> input, std::vector<u8>& tmp_buffer) {
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std::span<const u8> input, Common::ScratchBuffer<u8>& tmp_buffer) {
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const Extent3D size = info.size;
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const LevelInfo level_info = MakeLevelInfo(info);
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const Extent2D tile_size = DefaultBlockSize(info.format);
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@ -534,7 +534,7 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
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tile_size.height, info.tile_width_spacing);
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const size_t subresource_size = sizes[level];
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tmp_buffer.resize(subresource_size);
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tmp_buffer.resize_destructive(subresource_size);
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const std::span<u8> dst(tmp_buffer);
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for (s32 layer = 0; layer < info.resources.layers; ++layer) {
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@ -978,7 +978,7 @@ std::vector<SwizzleParameters> FullUploadSwizzles(const ImageInfo& info) {
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void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
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std::span<const BufferImageCopy> copies, std::span<const u8> memory,
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std::vector<u8>& tmp_buffer) {
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Common::ScratchBuffer<u8>& tmp_buffer) {
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const bool is_pitch_linear = info.type == ImageType::Linear;
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for (const BufferImageCopy& copy : copies) {
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if (is_pitch_linear) {
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@ -7,6 +7,7 @@
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#include <span>
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#include "common/common_types.h"
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#include "common/scratch_buffer.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/image_base.h"
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@ -78,7 +79,7 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
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std::span<const BufferImageCopy> copies, std::span<const u8> memory,
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std::vector<u8>& tmp_buffer);
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Common::ScratchBuffer<u8>& tmp_buffer);
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[[nodiscard]] bool IsBlockLinearSizeCompatible(const ImageInfo& new_info,
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const ImageInfo& overlap_info, u32 new_level,
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