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Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
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@ -909,7 +909,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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GLint value_int = (config.value_32bit >> 24);
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GLint value_int = (config.value_32bit >> 24);
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cur_state.depth.write_mask = true;
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cur_state.depth.write_mask = true;
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cur_state.stencil.write_mask = true;
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cur_state.stencil.write_mask = 0xFF;
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cur_state.Apply();
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cur_state.Apply();
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glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
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glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
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}
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}
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