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Merge pull request #1194 from lioncash/alloc
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
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commit
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@ -14,9 +14,8 @@ namespace OpenGL {
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/// Gets the address for the specified shader stage program
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/// Gets the address for the specified shader stage program
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static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
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auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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return gpu.regs.code_address.CodeAddress() + shader_config.offset;
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return gpu.regs.code_address.CodeAddress() + shader_config.offset;
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}
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}
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