mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
swrasterizer/clipper: remove tested TODO
hwtested. Current implementation is the correct behavior
This commit is contained in:
parent
5a4af616c6
commit
72b26ac32f
|
@ -125,10 +125,6 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
|
|||
{Math::MakeVec(f0, f0, f0, -f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
|
||||
}};
|
||||
|
||||
// TODO: If one vertex lies outside one of the depth clipping planes, some platforms (e.g. Wii)
|
||||
// drop the whole primitive instead of clipping the primitive properly. We should test if
|
||||
// this happens on the 3DS, too.
|
||||
|
||||
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
|
||||
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
|
||||
for (auto edge : clipping_edges) {
|
||||
|
|
Loading…
Reference in a new issue