mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-11 20:03:14 +00:00
Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
This commit is contained in:
parent
6eba539f4a
commit
71cc482bbd
|
@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return GL_CLAMP_TO_BORDER;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
|
|
Loading…
Reference in a new issue