mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 10:23:05 +00:00
gl_rasterizer/lighting: implement geometric factor
This commit is contained in:
parent
da1bec121a
commit
7052d43a67
|
@ -168,6 +168,8 @@ struct LightingRegs {
|
||||||
union {
|
union {
|
||||||
BitField<0, 1, u32> directional;
|
BitField<0, 1, u32> directional;
|
||||||
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
|
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
|
||||||
|
BitField<2, 1, u32> geometric_factor_0;
|
||||||
|
BitField<3, 1, u32> geometric_factor_1;
|
||||||
} config;
|
} config;
|
||||||
|
|
||||||
BitField<0, 20, u32> dist_atten_bias;
|
BitField<0, 20, u32> dist_atten_bias;
|
||||||
|
|
|
@ -73,6 +73,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
|
||||||
state.lighting.light[light_index].num = num;
|
state.lighting.light[light_index].num = num;
|
||||||
state.lighting.light[light_index].directional = light.config.directional != 0;
|
state.lighting.light[light_index].directional = light.config.directional != 0;
|
||||||
state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
|
state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
|
||||||
|
state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0;
|
||||||
|
state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0;
|
||||||
state.lighting.light[light_index].dist_atten_enable =
|
state.lighting.light[light_index].dist_atten_enable =
|
||||||
!regs.lighting.IsDistAttenDisabled(num);
|
!regs.lighting.IsDistAttenDisabled(num);
|
||||||
state.lighting.light[light_index].spot_atten_enable =
|
state.lighting.light[light_index].spot_atten_enable =
|
||||||
|
@ -518,7 +520,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||||
"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
||||||
"vec3 light_vector = vec3(0.0);\n"
|
"vec3 light_vector = vec3(0.0);\n"
|
||||||
"vec3 refl_value = vec3(0.0);\n"
|
"vec3 refl_value = vec3(0.0);\n"
|
||||||
"vec3 spot_dir = vec3(0.0);\n;";
|
"vec3 spot_dir = vec3(0.0);\n"
|
||||||
|
"float geo_factor = 1.0;\n";
|
||||||
|
|
||||||
// Compute fragment normals and tangents
|
// Compute fragment normals and tangents
|
||||||
const std::string pertubation =
|
const std::string pertubation =
|
||||||
|
@ -671,6 +674,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||||
std::string clamp_highlights =
|
std::string clamp_highlights =
|
||||||
lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
|
lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
|
||||||
|
|
||||||
|
if (light_config.geometric_factor_0 || light_config.geometric_factor_1) {
|
||||||
|
out += "geo_factor = 1 + dot(light_vector, normalize(view));\n"
|
||||||
|
"geo_factor = geo_factor == 0.0 ? 0.0 : min(0.5 * " +
|
||||||
|
dot_product + " / geo_factor, 1.0);\n";
|
||||||
|
}
|
||||||
|
|
||||||
// Specular 0 component
|
// Specular 0 component
|
||||||
std::string d0_lut_value = "1.0";
|
std::string d0_lut_value = "1.0";
|
||||||
if (lighting.lut_d0.enable &&
|
if (lighting.lut_d0.enable &&
|
||||||
|
@ -683,6 +692,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||||
GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
|
GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
|
||||||
}
|
}
|
||||||
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
|
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
|
||||||
|
if (light_config.geometric_factor_0) {
|
||||||
|
specular_0 = "(" + specular_0 + " * geo_factor)";
|
||||||
|
}
|
||||||
|
|
||||||
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
|
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
|
||||||
if (lighting.lut_rr.enable &&
|
if (lighting.lut_rr.enable &&
|
||||||
|
@ -738,6 +750,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||||
}
|
}
|
||||||
std::string specular_1 =
|
std::string specular_1 =
|
||||||
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
|
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
|
||||||
|
if (light_config.geometric_factor_1) {
|
||||||
|
specular_1 = "(" + specular_1 + " * geo_factor)";
|
||||||
|
}
|
||||||
|
|
||||||
// Fresnel
|
// Fresnel
|
||||||
if (lighting.lut_fr.enable &&
|
if (lighting.lut_fr.enable &&
|
||||||
|
|
|
@ -94,6 +94,8 @@ union PicaShaderConfig {
|
||||||
bool two_sided_diffuse;
|
bool two_sided_diffuse;
|
||||||
bool dist_atten_enable;
|
bool dist_atten_enable;
|
||||||
bool spot_atten_enable;
|
bool spot_atten_enable;
|
||||||
|
bool geometric_factor_0;
|
||||||
|
bool geometric_factor_1;
|
||||||
} light[8];
|
} light[8];
|
||||||
|
|
||||||
bool enable;
|
bool enable;
|
||||||
|
|
Loading…
Reference in a new issue