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thread: Implement ChangeCore function.
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1c36f2a798
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@ -273,7 +273,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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thread->owner_process = owner_process;
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thread->scheduler = Core::System().GetInstance().Scheduler(static_cast<size_t>(processor_id));
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thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
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thread->scheduler->AddThread(thread, priority);
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// Find the next available TLS index, and mark it as used
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@ -415,6 +415,57 @@ void Thread::UpdatePriority() {
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lock_owner->UpdatePriority();
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}
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static s32 GetNextProcessorId(u64 mask) {
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s32 processor_id{};
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for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
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if (mask & (1ULL << index)) {
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if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
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// Core is enabled and not running any threads, use this one
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return index;
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}
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// Core is enabled, but running a thread, less ideal
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processor_id = index;
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}
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}
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return processor_id;
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}
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void Thread::ChangeCore(u32 core, u64 mask) {
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const s32 new_processor_id{GetNextProcessorId(mask)};
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ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected
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ASSERT(new_processor_id < Core::NUM_CPU_CORES);
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if (new_processor_id == processor_id) {
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// Already running on ideal core, nothing to do here
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return;
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}
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ASSERT(status != THREADSTATUS_RUNNING); // Unsupported
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processor_id = new_processor_id;
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ideal_core = core;
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mask = mask;
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// Add thread to new core's scheduler
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auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id);
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next_scheduler->AddThread(this, current_priority);
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if (status == THREADSTATUS_READY) {
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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}
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// Remove thread from previous core's scheduler
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scheduler->RemoveThread(this);
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// Change thread's scheduler
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scheduler = next_scheduler;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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@ -120,6 +120,9 @@ public:
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/// Recalculates the current priority taking into account priority inheritance.
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void UpdatePriority();
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/// Changes the core that the thread is running or scheduled to run on.
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void ChangeCore(u32 core, u64 mask);
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/**
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* Gets the thread's thread ID
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* @return The thread's ID
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@ -244,6 +247,9 @@ public:
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std::shared_ptr<Scheduler> scheduler;
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u32 ideal_core{0xFFFFFFFF};
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u64 mask{0x1};
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private:
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Thread();
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~Thread() override;
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