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shader_ir: Add setters
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@ -121,6 +121,22 @@ Node ShaderIR::GetLocalMemory(Node address) {
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return StoreNode(LmemNode(address));
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}
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void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
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bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
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}
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void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
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bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
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}
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void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
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bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
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}
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void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
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bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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if (is_signed) {
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@ -634,6 +634,14 @@ private:
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/// Generates a node representing a local memory address
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Node GetLocalMemory(Node address);
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/// Sets a register. src value must be a number-evaluated node.
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void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src);
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/// Sets a predicate. src value must be a bool-evaluated node
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void SetPredicate(BasicBlock& bb, u64 dest, Node src);
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/// Sets an internal flag. src value must be a bool-evaluated node
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void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value);
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/// Sets a local memory address. address and value must be a number-evaluated node
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void SetLocalMemory(BasicBlock& bb, Node address, Node value);
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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