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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 12:32:52 +00:00
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
This commit is contained in:
parent
eceab45dac
commit
6a6fabea58
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@ -151,7 +151,7 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
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"NeverExecute predicate not implemented");
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static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
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static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, u32)>
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decoders = {
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{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
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{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
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@ -181,9 +181,9 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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std::vector<Node> tmp_block;
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if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
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pc = (this->*decoder->second)(tmp_block, bb, pc);
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pc = (this->*decoder->second)(tmp_block, pc);
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} else {
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pc = DecodeOther(tmp_block, bb, pc);
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pc = DecodeOther(tmp_block, pc);
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}
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// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
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@ -192,11 +192,14 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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const auto pred_index = static_cast<u32>(instr.pred.pred_index);
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if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
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bb.push_back(
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Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
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const Node conditional =
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Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block));
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global_code.push_back(conditional);
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bb.push_back(conditional);
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} else {
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for (auto& node : tmp_block) {
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bb.push_back(std::move(node));
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global_code.push_back(node);
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bb.push_back(node);
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}
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}
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::SubOp;
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u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -15,7 +15,7 @@ using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -16,7 +16,7 @@ using Tegra::Shader::Pred;
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using Tegra::Shader::PredicateResultMode;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeBfe(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -14,7 +14,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -16,7 +16,7 @@ using Tegra::Shader::HalfType;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeHfma2(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -36,7 +36,7 @@ static std::size_t GetCoordCount(TextureType texture_type) {
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}
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}
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u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -137,7 +137,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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}();
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const Node addr_register = GetRegister(instr.gpr8);
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const Node base_address = TrackCbuf(addr_register, code, static_cast<s64>(code.size()));
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const Node base_address =
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TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
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const auto cbuf = std::get_if<CbufNode>(base_address);
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ASSERT(cbuf != nullptr);
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const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
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@ -14,7 +14,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -15,7 +15,7 @@ using Tegra::Shader::Pred;
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using Tegra::Shader::VideoType;
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using Tegra::Shader::VmadShr;
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u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeVideo(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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@ -591,31 +591,31 @@ private:
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*/
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u32 DecodeInstr(BasicBlock& bb, u32 pc);
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u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc);
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u32 DecodeArithmetic(BasicBlock& bb, u32 pc);
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u32 DecodeArithmeticImmediate(BasicBlock& bb, u32 pc);
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u32 DecodeBfe(BasicBlock& bb, u32 pc);
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u32 DecodeBfi(BasicBlock& bb, u32 pc);
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u32 DecodeShift(BasicBlock& bb, u32 pc);
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u32 DecodeArithmeticInteger(BasicBlock& bb, u32 pc);
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u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc);
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u32 DecodeArithmeticHalf(BasicBlock& bb, u32 pc);
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u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, u32 pc);
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u32 DecodeFfma(BasicBlock& bb, u32 pc);
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u32 DecodeHfma2(BasicBlock& bb, u32 pc);
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u32 DecodeConversion(BasicBlock& bb, u32 pc);
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u32 DecodeMemory(BasicBlock& bb, u32 pc);
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u32 DecodeFloatSetPredicate(BasicBlock& bb, u32 pc);
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u32 DecodeIntegerSetPredicate(BasicBlock& bb, u32 pc);
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u32 DecodeHalfSetPredicate(BasicBlock& bb, u32 pc);
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u32 DecodePredicateSetRegister(BasicBlock& bb, u32 pc);
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u32 DecodePredicateSetPredicate(BasicBlock& bb, u32 pc);
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u32 DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc);
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u32 DecodeFloatSet(BasicBlock& bb, u32 pc);
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u32 DecodeIntegerSet(BasicBlock& bb, u32 pc);
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u32 DecodeHalfSet(BasicBlock& bb, u32 pc);
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u32 DecodeVideo(BasicBlock& bb, u32 pc);
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u32 DecodeXmad(BasicBlock& bb, u32 pc);
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u32 DecodeOther(BasicBlock& bb, u32 pc);
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/// Internalizes node's data and returns a managed pointer to a clone of that node
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Node StoreNode(NodeData&& node_data);
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@ -804,6 +804,7 @@ private:
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std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
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std::map<u32, BasicBlock> basic_blocks;
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BasicBlock global_code;
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std::vector<std::unique_ptr<NodeData>> stored_nodes;
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