mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-16 15:55:30 +00:00
gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two.
This commit is contained in:
parent
e11afeb34d
commit
69c806feb6
|
@ -1340,7 +1340,9 @@ void RasterizerOpenGL::SyncPolygonOffset() {
|
|||
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
||||
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
||||
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
||||
state.polygon_offset.units = regs.polygon_offset_units;
|
||||
|
||||
// Hardware divides polygon offset units by two
|
||||
state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
|
||||
state.polygon_offset.factor = regs.polygon_offset_factor;
|
||||
state.polygon_offset.clamp = regs.polygon_offset_clamp;
|
||||
|
||||
|
|
Loading…
Reference in a new issue