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GPU: Corrected some register offsets and removed superfluous macro registers.
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parent
1d9d9c16e8
commit
66dae22790
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@ -148,7 +148,7 @@ public:
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u32 cb_data[NumCBData];
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} const_buffer;
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INSERT_PADDING_WORDS(0x74);
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INSERT_PADDING_WORDS(0x10);
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struct {
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union {
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@ -158,13 +158,7 @@ public:
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INSERT_PADDING_WORDS(7);
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} cb_bind[MaxShaderType];
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INSERT_PADDING_WORDS(0x494);
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struct {
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u32 set_shader_call;
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u32 set_shader_args;
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} set_shader;
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INSERT_PADDING_WORDS(0x10);
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INSERT_PADDING_WORDS(0x50A);
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};
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std::array<u32, NUM_REGS> reg_array;
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};
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@ -217,7 +211,7 @@ ASSERT_REG_POSITION(vertex_array[0], 0x700);
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ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
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ASSERT_REG_POSITION(shader_config[0], 0x800);
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ASSERT_REG_POSITION(const_buffer, 0x8E0);
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ASSERT_REG_POSITION(set_shader, 0xE24);
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ASSERT_REG_POSITION(cb_bind[0], 0x904);
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#undef ASSERT_REG_POSITION
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