mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 20:32:51 +00:00
WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
This commit is contained in:
parent
aa01c57ae9
commit
6643673f28
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@ -28,11 +28,11 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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std::string name; ///< Name of event (optional)
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ResultVal<bool> Wait(unsigned index) override {
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !signaled;
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bool wait = !signaled;
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if (wait) {
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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@ -65,18 +65,18 @@ public:
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virtual Kernel::HandleType GetHandleType() const = 0;
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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/**
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* Wait the current thread for kernel object to synchronize.
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* Check if this object is available, (optionally) wait the current thread if not
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* @param index Index of wait object (only applies to WaitSynchronizationN)
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* @param wait_thread If true, wait the current thread if this object is unavailable
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* @return True if the current thread should wait as a result of the wait
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* @return True if the current thread should wait due to this object being unavailable
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*/
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*/
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virtual ResultVal<bool> Wait(unsigned index = 0) {
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virtual ResultVal<bool> Wait(bool wait_thread) {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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}
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/**
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/**
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* Acquire/lock the kernel object if it is available
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* Acquire/lock the this object if it is available
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* @return True if we were able to acquire the kernel object, otherwise false
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* @return True if we were able to acquire this object, otherwise false
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*/
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*/
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virtual ResultVal<bool> Acquire() {
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virtual ResultVal<bool> Acquire() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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@ -26,7 +26,7 @@ public:
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Handle lock_thread; ///< Handle to thread that currently has mutex
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::string name; ///< Name of mutex (optional)
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std::string name; ///< Name of mutex (optional)
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ResultVal<bool> Wait(unsigned index) override;
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ResultVal<bool> Wait(bool wait_thread) override;
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ResultVal<bool> Acquire() override;
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ResultVal<bool> Acquire() override;
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};
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};
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@ -156,10 +156,10 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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return handle;
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return handle;
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}
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}
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ResultVal<bool> Mutex::Wait(unsigned index) {
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ResultVal<bool> Mutex::Wait(bool wait_thread) {
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if (locked) {
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if (locked && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this);
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}
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}
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return MakeResult<bool>(locked);
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return MakeResult<bool>(locked);
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@ -32,11 +32,11 @@ public:
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return available_count > 0;
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return available_count > 0;
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}
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}
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ResultVal<bool> Wait(unsigned index) override {
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !IsAvailable();
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bool wait = !IsAvailable();
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if (wait) {
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if (wait && wait_thread) {
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this);
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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}
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}
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@ -22,11 +22,11 @@
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namespace Kernel {
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namespace Kernel {
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ResultVal<bool> Thread::Wait(unsigned index) {
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ResultVal<bool> Thread::Wait(bool wait_thread) {
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const bool wait = status != THREADSTATUS_DORMANT;
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
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WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this);
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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@ -97,7 +97,7 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
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/// Check if a thread is blocking on a specified wait type with a specified handle
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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if (itr->first == wait_object)
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if (*itr == wait_object)
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return CheckWaitType(thread, type);
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return CheckWaitType(thread, type);
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}
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}
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return false;
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return false;
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@ -234,16 +234,7 @@ void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_
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Thread* thread = GetCurrentThread();
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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thread->wait_type = wait_type;
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bool insert_wait_object = true;
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thread->wait_objects.push_back(wait_object);
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for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
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if (itr->first == wait_object) {
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insert_wait_object = false;
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break;
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}
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}
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if (insert_wait_object)
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thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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}
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@ -288,31 +279,35 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) {
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return;
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return;
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}
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}
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// Remove this thread from the wait_object
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// Remove this thread from the waiting object's thread list
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wait_object->RemoveWaitingThread(this);
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wait_object->RemoveWaitingThread(this);
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// Find the waiting object
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unsigned index = 0;
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auto itr = wait_objects.begin();
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bool wait_all_failed = false; // Will be set to true if any object is unavailable
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for (; itr != wait_objects.end(); ++itr) {
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if (wait_object == itr->first)
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// Iterate through all waiting objects to check availability...
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break;
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for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
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auto res = (*itr)->Wait(false);
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if (*res && res.Succeeded())
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wait_all_failed = true;
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// The output should be the last index of wait_object
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if (*itr == wait_object)
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index = itr - wait_objects.begin();
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}
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}
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unsigned index = itr->second;
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// Remove the wait_object from this thread
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// If we are waiting on all objects...
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if (itr != wait_objects.end())
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if (wait_all) {
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wait_objects.erase(itr);
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// Resume the thread only if all are available...
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if (!wait_all_failed) {
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// If wait_all=false, resume the thread on a release wait_object from wait
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if (!wait_all) {
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SetReturnValue(RESULT_SUCCESS, index);
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ResumeFromWait();
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} else {
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// Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
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if (wait_objects.empty()) {
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SetReturnValue(RESULT_SUCCESS, -1);
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SetReturnValue(RESULT_SUCCESS, -1);
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ResumeFromWait();
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ResumeFromWait();
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}
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}
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} else {
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// Otherwise, resume
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SetReturnValue(RESULT_SUCCESS, index);
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ResumeFromWait();
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}
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}
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}
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}
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@ -324,7 +319,7 @@ void Thread::ResumeFromWait() {
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// Remove this thread from all other WaitObjects
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// Remove this thread from all other WaitObjects
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for (auto wait_object : wait_objects)
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for (auto wait_object : wait_objects)
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wait_object.first->RemoveWaitingThread(this);
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wait_object->RemoveWaitingThread(this);
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wait_objects.clear();
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wait_objects.clear();
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@ -70,7 +70,7 @@ public:
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> Wait(unsigned index) override;
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ResultVal<bool> Wait(bool wait_thread) override;
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ResultVal<bool> Acquire() override;
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ResultVal<bool> Acquire() override;
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s32 GetPriority() const { return current_priority; }
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s32 GetPriority() const { return current_priority; }
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@ -117,7 +117,7 @@ public:
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s32 processor_id;
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s32 processor_id;
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WaitType wait_type;
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WaitType wait_type;
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std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects;
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std::vector<SharedPtr<WaitObject>> wait_objects;
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VAddr wait_address;
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VAddr wait_address;
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std::string name;
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std::string name;
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@ -29,11 +29,11 @@ public:
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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ResultVal<bool> Wait(unsigned index) override {
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !signaled;
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bool wait = !signaled;
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if (wait) {
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this);
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->Wait();
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ResultVal<bool> wait = object->Wait(true);
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// Check for next thread to schedule
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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if (wait.Succeeded() && *wait) {
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@ -146,8 +146,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
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static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
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bool wait_thread = false;
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bool wait_thread = !wait_all;
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bool wait_all_succeeded = false;
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int handle_index = 0;
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int handle_index = 0;
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// Handles pointer is invalid
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// Handles pointer is invalid
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@ -158,40 +157,43 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (handle_count < 0)
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if (handle_count < 0)
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return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
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return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
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// If handle_count is non-zero, iterate through them and wait/acquire the objects as needed
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// If handle_count is non-zero, iterate through them and wait the current thread on the objects
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if (handle_count != 0) {
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if (handle_count != 0) {
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while (handle_index < handle_count) {
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bool selected = false; // True once an object has been selected
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
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for (int i = 0; i < handle_count; ++i) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
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if (object == nullptr)
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->Wait(handle_index);
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ResultVal<bool> wait = object->Wait(true);
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wait_thread = (wait.Succeeded() && *wait);
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// Check if the current thread should wait on the object...
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if (wait.Succeeded() && *wait) {
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// If this object waited and we are waiting on all objects to synchronize
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// Check we are waiting on all objects...
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if (wait_thread && wait_all)
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if (wait_all)
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// Enforce later on that this thread does not continue
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// Wait the thread
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wait_all_succeeded = true;
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wait_thread = true;
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} else {
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// If this object synchronized and we are not waiting on all objects to synchronize
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// Do not wait on this object, check if this object should be selected...
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if (!wait_thread && !wait_all)
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if (!wait_all && !selected) {
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// We're done, the thread will continue
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// Do not wait the thread
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break;
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wait_thread = false;
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handle_index = i;
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handle_index++;
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selected = true;
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}
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}
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}
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}
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} else {
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} else {
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// If no handles were passed in, put the thread to sleep only when wait_all=false
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// If no handles were passed in, put the thread to sleep only when wait_all=false
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// NOTE: This is supposed to deadlock if no timeout was specified
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// NOTE: This is supposed to deadlock the current thread if no timeout was specified
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if (!wait_all) {
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if (!wait_all) {
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wait_thread = true;
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wait_thread = true;
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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}
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}
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}
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}
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// Change the thread state to waiting if blocking on all handles...
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// If thread should block, then set its state to waiting and then reschedule...
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if (wait_thread || wait_all_succeeded) {
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if (wait_thread) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::GetCurrentThread()->SetWaitAll(wait_all);
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Kernel::GetCurrentThread()->SetWaitAll(wait_all);
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@ -199,7 +201,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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return RESULT_DUMMY.raw;
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return 0xDEADBEEF;
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}
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}
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// Acquire objects if we did not wait...
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// Acquire objects if we did not wait...
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