mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
This commit is contained in:
parent
80562aaf64
commit
5fb4c718cc
|
@ -19,6 +19,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
|
||||||
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
|
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
|
||||||
|
|
||||||
switch (method) {
|
switch (method) {
|
||||||
|
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||||
|
DrawArrays();
|
||||||
|
break;
|
||||||
|
}
|
||||||
case MAXWELL3D_REG_INDEX(query.query_get): {
|
case MAXWELL3D_REG_INDEX(query.query_get): {
|
||||||
ProcessQueryGet();
|
ProcessQueryGet();
|
||||||
break;
|
break;
|
||||||
|
@ -47,5 +51,10 @@ void Maxwell3D::ProcessQueryGet() {
|
||||||
UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value());
|
UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Maxwell3D::DrawArrays() {
|
||||||
|
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Engines
|
} // namespace Engines
|
||||||
} // namespace Tegra
|
} // namespace Tegra
|
||||||
|
|
|
@ -32,7 +32,12 @@ public:
|
||||||
|
|
||||||
union {
|
union {
|
||||||
struct {
|
struct {
|
||||||
INSERT_PADDING_WORDS(0x6C0);
|
INSERT_PADDING_WORDS(0x585);
|
||||||
|
struct {
|
||||||
|
u32 vertex_end_gl;
|
||||||
|
u32 vertex_begin_gl;
|
||||||
|
} draw;
|
||||||
|
INSERT_PADDING_WORDS(0x139);
|
||||||
struct {
|
struct {
|
||||||
u32 query_address_high;
|
u32 query_address_high;
|
||||||
u32 query_address_low;
|
u32 query_address_low;
|
||||||
|
@ -61,6 +66,9 @@ private:
|
||||||
/// Handles a write to the QUERY_GET register.
|
/// Handles a write to the QUERY_GET register.
|
||||||
void ProcessQueryGet();
|
void ProcessQueryGet();
|
||||||
|
|
||||||
|
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||||
|
void DrawArrays();
|
||||||
|
|
||||||
MemoryManager& memory_manager;
|
MemoryManager& memory_manager;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue