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loader: Add support for reading the name of game's developer
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@ -12,6 +12,7 @@
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/vfs.h"
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namespace Kernel {
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@ -243,6 +244,15 @@ public:
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the developer of the application
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* @param developer Reference to store the application developer into
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadDeveloper(std::string& developer) {
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return ResultStatus::ErrorNotImplemented;
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}
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protected:
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FileSys::VirtualFile file;
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bool is_loaded = false;
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@ -151,4 +151,11 @@ ResultStatus AppLoader_NSP::ReadTitle(std::string& title) {
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title = nacp_file->GetApplicationName();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NSP::ReadDeveloper(std::string& developer) {
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if (nacp_file == nullptr)
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return ResultStatus::ErrorNoControl;
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developer = nacp_file->GetDeveloperName();
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return ResultStatus::Success;
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}
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} // namespace Loader
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@ -43,6 +43,7 @@ public:
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadTitle(std::string& title) override;
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ResultStatus ReadDeveloper(std::string& developer) override;
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private:
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std::unique_ptr<FileSys::NSP> nsp;
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@ -120,4 +120,11 @@ ResultStatus AppLoader_XCI::ReadTitle(std::string& title) {
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title = nacp_file->GetApplicationName();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_XCI::ReadDeveloper(std::string& developer) {
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if (nacp_file == nullptr)
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return ResultStatus::ErrorNoControl;
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developer = nacp_file->GetDeveloperName();
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return ResultStatus::Success;
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}
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} // namespace Loader
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@ -43,6 +43,7 @@ public:
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadTitle(std::string& title) override;
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ResultStatus ReadDeveloper(std::string& developer) override;
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private:
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std::unique_ptr<FileSys::XCI> xci;
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