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Texture Cache: Secure insertions against deletions.
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@ -1137,8 +1137,11 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
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} while (has_deleted_images);
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if (GetFormatType(dst_info.format) != SurfaceType::ColorTexture) {
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// Make sure the images are depth and/or stencil textures.
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do {
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has_deleted_images = false;
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src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});
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dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{});
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} while (has_deleted_images);
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}
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return BlitImages{
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.dst_id = dst_id,
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@ -1196,7 +1199,14 @@ template <class P>
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ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
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bool is_clear) {
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const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
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const ImageId image_id = FindOrInsertImage(info, gpu_addr, options);
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ImageId image_id{};
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bool delete_state = has_deleted_images;
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do {
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has_deleted_images = false;
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image_id = FindOrInsertImage(info, gpu_addr, options);
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delete_state |= has_deleted_images;
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} while (has_deleted_images);
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has_deleted_images = delete_state;
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if (!image_id) {
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return NULL_IMAGE_VIEW_ID;
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}
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