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gl_stream_buffer: Use DSA for buffer management
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35c095898b
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5933b3ea96
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@ -14,7 +14,7 @@
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namespace OpenGL {
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
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: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
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: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
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GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
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std::size_t alignment, bool cache) {
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@ -15,13 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
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: gl_target(target), buffer_size(size) {
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OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
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: buffer_size(size) {
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gl_buffer.Create();
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glBindBuffer(gl_target, gl_buffer.handle);
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GLsizeiptr allocate_size = size;
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if (target == GL_ARRAY_BUFFER) {
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if (vertex_data_usage) {
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// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
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// read position is near the end and is an out-of-bound access to the vertex buffer. This is
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// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
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@ -35,18 +34,17 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
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coherent = prefer_coherent;
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const GLbitfield flags =
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
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glBufferStorage(gl_target, allocate_size, nullptr, flags);
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mapped_ptr = static_cast<u8*>(glMapBufferRange(
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gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
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glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags);
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mapped_ptr = static_cast<u8*>(glMapNamedBufferRange(
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gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
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} else {
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glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
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glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW);
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}
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}
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OGLStreamBuffer::~OGLStreamBuffer() {
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if (persistent) {
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glBindBuffer(gl_target, gl_buffer.handle);
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glUnmapBuffer(gl_target);
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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gl_buffer.Release();
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}
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@ -74,7 +72,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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invalidate = true;
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if (persistent) {
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glUnmapBuffer(gl_target);
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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}
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@ -84,7 +82,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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mapped_ptr = static_cast<u8*>(
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glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
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glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
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mapped_offset = buffer_pos;
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}
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@ -95,11 +93,11 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
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ASSERT(size <= mapped_size);
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if (!coherent && size > 0) {
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glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
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glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
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}
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if (!persistent) {
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glUnmapBuffer(gl_target);
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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buffer_pos += size;
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@ -13,7 +13,7 @@ namespace OpenGL {
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class OGLStreamBuffer : private NonCopyable {
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public:
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explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
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explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
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~OGLStreamBuffer();
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GLuint GetHandle() const;
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@ -33,7 +33,6 @@ public:
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private:
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OGLBuffer gl_buffer;
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GLenum gl_target;
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bool coherent = false;
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bool persistent = false;
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