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Fermi2D: limit blit area to only available area
Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers
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@ -47,10 +47,20 @@ void Fermi2D::HandleSurfaceCopy() {
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src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
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src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
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src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
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src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
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}
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}
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const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
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const u32 dst_blit_x2 = regs.blit_dst_x + regs.blit_dst_width;
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const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
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const u32 dst_blit_y2 = regs.blit_dst_x + regs.blit_dst_height;
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regs.blit_dst_x + regs.blit_dst_width,
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const u32 excess_src_x2 = std::max<s32>(0, dst_blit_x2 - regs.dst.width);
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regs.blit_dst_y + regs.blit_dst_height};
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const u32 excess_src_y2 = std::max<s32>(0, dst_blit_y2 - regs.dst.height);
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const u32 excess_dst_x2 = std::max<s32>(0, src_blit_x2 - regs.src.width);
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const u32 excess_dst_y2 = std::max<s32>(0, src_blit_y2 - regs.src.height);
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const Common::Rectangle<u32> src_rect{
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src_blit_x1, src_blit_y1, std::min<u32>(regs.src.width, src_blit_x2) - excess_src_x2,
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std::min<u32>(regs.src.height, src_blit_y2) - excess_src_y2};
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const Common::Rectangle<u32> dst_rect{
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regs.blit_dst_x, regs.blit_dst_y,
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std::min<u32>(regs.dst.width, dst_blit_x2) - excess_dst_x2,
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std::min<u32>(regs.dst.height, dst_blit_y2) - excess_dst_y2};
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Config copy_config;
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Config copy_config;
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copy_config.operation = regs.operation;
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copy_config.operation = regs.operation;
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copy_config.filter = regs.blit_control.filter;
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copy_config.filter = regs.blit_control.filter;
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