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gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to const.
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@ -447,7 +447,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
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void CachedSurface::LoadGLBuffer() {
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void CachedSurface::LoadGLBuffer() {
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ASSERT(params.type != SurfaceType::Fill);
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ASSERT(params.type != SurfaceType::Fill);
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u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
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const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
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ASSERT(texture_src_data);
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ASSERT(texture_src_data);
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