mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-16 00:42:52 +00:00
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
This commit is contained in:
parent
19165cd859
commit
54e304fe2a
|
@ -22,13 +22,7 @@ CpuManager::CpuManager(System& system) : system{system} {}
|
|||
CpuManager::~CpuManager() = default;
|
||||
|
||||
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
|
||||
if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
|
||||
cpu_manager.render_window->MakeCurrent();
|
||||
}
|
||||
cpu_manager.RunThread(core);
|
||||
if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
|
||||
cpu_manager.render_window->DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void CpuManager::SetRenderWindow(Core::Frontend::EmuWindow& render_window) {
|
||||
|
@ -353,10 +347,16 @@ void CpuManager::RunThread(std::size_t core) {
|
|||
data.host_context = Common::Fiber::ThreadToFiber();
|
||||
data.is_running = false;
|
||||
data.initialized = true;
|
||||
const bool sc_sync = !is_async_gpu && !is_multicore;
|
||||
bool sc_sync_first_use = sc_sync;
|
||||
/// Running
|
||||
while (running_mode) {
|
||||
data.is_running = false;
|
||||
data.enter_barrier->Wait();
|
||||
if (sc_sync_first_use) {
|
||||
render_window->MakeCurrent();
|
||||
sc_sync_first_use = false;
|
||||
}
|
||||
auto& scheduler = system.Kernel().CurrentScheduler();
|
||||
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
||||
data.is_running = true;
|
||||
|
@ -366,6 +366,9 @@ void CpuManager::RunThread(std::size_t core) {
|
|||
data.exit_barrier->Wait();
|
||||
data.is_paused = false;
|
||||
}
|
||||
if (sc_sync) {
|
||||
render_window->DoneCurrent();
|
||||
}
|
||||
/// Time to cleanup
|
||||
data.host_context->Exit();
|
||||
data.enter_barrier.reset();
|
||||
|
|
|
@ -56,6 +56,8 @@ void EmuThread::run() {
|
|||
|
||||
Core::System::GetInstance().RegisterHostThread();
|
||||
|
||||
context.MakeCurrent();
|
||||
|
||||
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
||||
emit LoadProgress(stage, value, total);
|
||||
|
@ -63,6 +65,8 @@ void EmuThread::run() {
|
|||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
context.DoneCurrent();
|
||||
|
||||
// Holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
|
Loading…
Reference in a new issue