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added emu_window.h to define interface to drawing to a window
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@ -154,6 +154,7 @@
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<ClInclude Include="src\console_listener.h" />
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<ClInclude Include="src\cpu_detect.h" />
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<ClInclude Include="src\debug_interface.h" />
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<ClInclude Include="src\emu_window.h" />
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<ClInclude Include="src\extended_trace.h" />
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<ClInclude Include="src\fifo_queue.h" />
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<ClInclude Include="src\file_search.h" />
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@ -52,6 +52,7 @@
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<ClInclude Include="src\timer.h" />
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<ClInclude Include="src\atomic_gcc.h" />
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<ClInclude Include="src\atomic_win32.h" />
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<ClInclude Include="src\emu_window.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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106
src/common/src/emu_window.h
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106
src/common/src/emu_window.h
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/**
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* Copyright (C) 2005-2012 Gekko Emulator
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*
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* @file emuwindow.h
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* @author Neobrain
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* @date 2012-06-01
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* @brief Interface for implementing an emulator window manager
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#ifndef CORE_EMUWINDOW_H_
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#define CORE_EMUWINDOW_H_
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#include "common.h"
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#include "config.h"
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namespace input_common
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{
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class KeyboardInput;
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}
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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class EmuWindow
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{
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public:
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/// Data structure to store an emuwindow configuration
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struct Config{
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bool fullscreen;
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int res_width;
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int res_height;
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};
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/// Swap buffers to display the next frame
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virtual void SwapBuffers() = 0;
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/// Polls window events
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virtual void PollEvents() = 0;
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/// Makes the graphics context current for the caller thread
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virtual void MakeCurrent() = 0;
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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/**
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* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
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* @param controller_interface Pointer to a running KeyboardInput interface
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*/
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void set_controller_interface(input_common::KeyboardInput* controller_interface) {
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controller_interface_ = controller_interface;
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}
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input_common::KeyboardInput* controller_interface() { return controller_interface_; }
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Config config() { return config_; }
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void set_config(Config val) { config_ = val; }
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int client_area_width() { return client_area_width_; }
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void set_client_area_width(int val) { client_area_width_ = val; }
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int client_area_height() { return client_area_height_; }
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void set_client_area_height(int val) { client_area_height_ = val; }
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std::string window_title() { return window_title_; }
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void set_window_title(std::string val) { window_title_ = val; }
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protected:
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EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
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char window_title[255];
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sprintf(window_title, "gekko [%s|%s] - %s",
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common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
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common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
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__DATE__);
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window_title_ = window_title;
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}
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virtual ~EmuWindow() {}
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std::string window_title_; ///< Current window title, should be used by window impl.
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int client_area_width_; ///< Current client width, should be set by window impl.
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int client_area_height_; ///< Current client height, should be set by window impl.
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private:
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Config config_; ///< Internal configuration
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input_common::KeyboardInput* controller_interface_;
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DISALLOW_COPY_AND_ASSIGN(EmuWindow);
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};
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#endif // CORE_EMUWINDOW_H_
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