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general: reduce use of dynamic_cast
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@ -449,7 +449,7 @@ private:
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loader->ReadTitle(entry.title);
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loader->ReadIcon(entry.icon);
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if (loader->GetFileType() == Loader::FileType::NRO) {
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jauto loader_nro = dynamic_cast<Loader::AppLoader_NRO*>(loader.get());
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jauto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
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entry.isHomebrew = loader_nro->IsHomebrew();
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} else {
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entry.isHomebrew = false;
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@ -880,6 +880,14 @@ const FileSys::ContentProvider& System::GetContentProvider() const {
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return *impl->content_provider;
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}
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FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
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return *impl->content_provider;
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}
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const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
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return *impl->content_provider;
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}
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Service::FileSystem::FileSystemController& System::GetFileSystemController() {
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return impl->fs_controller;
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}
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@ -381,6 +381,9 @@ public:
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[[nodiscard]] FileSys::ContentProvider& GetContentProvider();
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[[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
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[[nodiscard]] FileSys::ContentProviderUnion& GetContentProviderUnion();
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[[nodiscard]] const FileSys::ContentProviderUnion& GetContentProviderUnion() const;
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[[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
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[[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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@ -235,7 +235,7 @@ GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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using namespace FileSys;
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const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider());
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const auto& cache = system.GetContentProviderUnion();
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auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
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ContentRecordType::Program);
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