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android: EmulationFragment: Remove unnecessary surface destroy on pause.
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@ -470,8 +470,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (state != State.PAUSED) {
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Log.debug("[EmulationFragment] Pausing emulation.")
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// Release the surface before pausing, since emulation has to be running for that.
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NativeLibrary.surfaceDestroyed()
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NativeLibrary.pauseEmulation()
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state = State.PAUSED
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@ -516,7 +514,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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Log.debug("[EmulationFragment] Surface destroyed.")
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when (state) {
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State.RUNNING -> {
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NativeLibrary.surfaceDestroyed()
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state = State.PAUSED
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}
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