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cmake: Remove shader cache version
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parent
56478bc9ac
commit
4a82450c81
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@ -1,8 +1,3 @@
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# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{AZURECIREPO})
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if (DEFINED ENV{AZURECIREPO})
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set(BUILD_REPOSITORY $ENV{AZURECIREPO})
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set(BUILD_REPOSITORY $ENV{AZURECIREPO})
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endif()
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endif()
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@ -30,10 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
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-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
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DEPENDS
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# Check that the scm_rev files haven't changed
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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# ...
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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@ -14,7 +14,6 @@
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#define BUILD_ID "@BUILD_ID@"
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#define BUILD_ID "@BUILD_ID@"
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#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
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#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
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#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
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#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
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#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
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namespace Common {
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namespace Common {
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@ -28,7 +27,6 @@ const char g_build_version[] = BUILD_VERSION;
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const char g_build_id[] = BUILD_ID;
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const char g_build_id[] = BUILD_ID;
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const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
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const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
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const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
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const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
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const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
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} // namespace
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} // namespace
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@ -62,7 +62,6 @@ json GetYuzuVersionData() {
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{"build_date", std::string(Common::g_build_date)},
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{"build_date", std::string(Common::g_build_date)},
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{"build_fullname", std::string(Common::g_build_fullname)},
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{"build_fullname", std::string(Common::g_build_fullname)},
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{"build_version", std::string(Common::g_build_version)},
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{"build_version", std::string(Common::g_build_version)},
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{"shader_cache_version", std::string(Common::g_shader_cache_version)},
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};
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};
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}
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}
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