mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:22:49 +00:00
Corrected inputs indexing in TEX instruction
This commit is contained in:
parent
69b3f98d3a
commit
487d805899
|
@ -2499,61 +2499,81 @@ private:
|
|||
const bool depth_compare =
|
||||
instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||
u32 num_coordinates = TextureCoordinates(texture_type);
|
||||
if (depth_compare)
|
||||
num_coordinates += 1;
|
||||
u32 start_index = 0;
|
||||
std::string array_elem;
|
||||
if (is_array) {
|
||||
array_elem = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
start_index = 1;
|
||||
}
|
||||
auto process_mode = instr.tex.GetTextureProcessMode();
|
||||
u32 start_index_b = 0;
|
||||
std::string lod_value;
|
||||
if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
|
||||
process_mode != Tegra::Shader::TextureProcessMode::None) {
|
||||
start_index_b = 1;
|
||||
lod_value = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
}
|
||||
|
||||
std::string depth_value;
|
||||
if (depth_compare) {
|
||||
depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
|
||||
}
|
||||
|
||||
bool depth_compare_extra = false;
|
||||
|
||||
switch (num_coordinates) {
|
||||
case 1: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + index + ");";
|
||||
if (depth_compare) {
|
||||
coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
|
||||
array_elem + ");";
|
||||
} else {
|
||||
coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
|
||||
}
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
coord = "float coords = " + x + ';';
|
||||
if (depth_compare) {
|
||||
coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
|
||||
} else {
|
||||
coord = "float coords = " + x + ';';
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
|
||||
const std::string y =
|
||||
regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
if (depth_compare) {
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
|
||||
", " + array_elem + ");";
|
||||
} else {
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
|
||||
}
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
if (depth_compare) {
|
||||
coord =
|
||||
"vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
|
||||
} else {
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
if (depth_compare) {
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
||||
");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
}
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
if (is_array) {
|
||||
depth_compare_extra = depth_compare;
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
||||
array_elem + ");";
|
||||
} else {
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
||||
");";
|
||||
if (depth_compare) {
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
||||
depth_value + ");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
}
|
||||
}
|
||||
|
@ -2569,8 +2589,6 @@ private:
|
|||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
}
|
||||
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
|
||||
// or lod.
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
@ -2584,48 +2602,49 @@ private:
|
|||
|
||||
switch (instr.tex.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
if (!depth_compare_extra) {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LB:
|
||||
case Tegra::Shader::TextureProcessMode::LBA: {
|
||||
const std::string bias = [&]() {
|
||||
if (depth_compare) {
|
||||
if (is_array)
|
||||
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
|
||||
else
|
||||
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
} else {
|
||||
return regs.GetRegisterAsFloat(instr.gpr20);
|
||||
}
|
||||
}();
|
||||
shader.AddLine("float bias = " + bias + ';');
|
||||
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
texture = "texture(" + sampler + ", coords, bias)";
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords, " + lod_value + ')';
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set bias value along depth compare");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
case Tegra::Shader::TextureProcessMode::LLA: {
|
||||
const std::string lod = [&]() {
|
||||
if (num_coordinates <= 2) {
|
||||
return regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
}
|
||||
}();
|
||||
shader.AddLine("float lod = " + lod + ';');
|
||||
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
texture = "textureLod(" + sampler + ", coords, lod)";
|
||||
if (!depth_compare_extra) {
|
||||
texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set lod value along depth compare");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
if (!depth_compare_extra) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tex.GetTextureProcessMode()));
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue