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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:42:56 +00:00
Corrected inputs indexing in TEX instruction
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69b3f98d3a
commit
487d805899
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@ -2499,61 +2499,81 @@ private:
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const bool depth_compare =
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const bool depth_compare =
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instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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u32 start_index = 0;
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num_coordinates += 1;
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std::string array_elem;
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if (is_array) {
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array_elem = regs.GetRegisterAsInteger(instr.gpr8);
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start_index = 1;
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}
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auto process_mode = instr.tex.GetTextureProcessMode();
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u32 start_index_b = 0;
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std::string lod_value;
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if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
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process_mode != Tegra::Shader::TextureProcessMode::None) {
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start_index_b = 1;
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lod_value = regs.GetRegisterAsFloat(instr.gpr20);
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}
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std::string depth_value;
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if (depth_compare) {
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depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
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}
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bool depth_compare_extra = false;
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switch (num_coordinates) {
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switch (num_coordinates) {
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case 1: {
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case 1: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
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if (is_array) {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
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coord = "vec2 coords = vec2(" + x + ", " + index + ");";
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array_elem + ");";
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} else {
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coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
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}
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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if (depth_compare) {
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coord = "float coords = " + x + ';';
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coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
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} else {
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coord = "float coords = " + x + ';';
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}
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}
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}
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break;
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break;
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}
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}
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case 2: {
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case 2: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
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const std::string y =
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regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
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if (is_array) {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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", " + array_elem + ");";
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
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} else {
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
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}
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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if (depth_compare) {
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord =
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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"vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
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} else {
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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}
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}
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}
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break;
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break;
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}
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}
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case 3: {
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case 3: {
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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if (is_array) {
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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if (is_array) {
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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depth_compare_extra = depth_compare;
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
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array_elem + ");";
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");";
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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}
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} else {
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} else {
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if (is_array) {
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if (depth_compare) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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depth_value + ");";
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
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");";
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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}
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}
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}
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}
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@ -2569,8 +2589,6 @@ private:
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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texture_type = Tegra::Shader::TextureType::Texture2D;
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}
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}
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// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
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// or lod.
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const std::string sampler =
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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@ -2584,48 +2602,49 @@ private:
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switch (instr.tex.GetTextureProcessMode()) {
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switch (instr.tex.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LBA: {
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case Tegra::Shader::TextureProcessMode::LBA: {
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const std::string bias = [&]() {
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if (depth_compare) {
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if (is_array)
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
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else
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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} else {
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return regs.GetRegisterAsFloat(instr.gpr20);
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}
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}();
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shader.AddLine("float bias = " + bias + ';');
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// TODO: Figure if A suffix changes the equation at all.
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// TODO: Figure if A suffix changes the equation at all.
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texture = "texture(" + sampler + ", coords, bias)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set bias value along depth compare");
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LLA: {
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case Tegra::Shader::TextureProcessMode::LLA: {
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const std::string lod = [&]() {
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if (num_coordinates <= 2) {
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return regs.GetRegisterAsFloat(instr.gpr20);
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} else {
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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}
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}();
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shader.AddLine("float lod = " + lod + ';');
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// TODO: Figure if A suffix changes the equation at all.
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// TODO: Figure if A suffix changes the equation at all.
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texture = "textureLod(" + sampler + ", coords, lod)";
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set lod value along depth compare");
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}
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break;
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break;
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}
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}
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default: {
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default: {
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texture = "texture(" + sampler + ", coords)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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}
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}
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