mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 12:22:55 +00:00
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
This commit is contained in:
parent
23c7dda710
commit
46791c464a
|
@ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
|||
|
||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||
|
||||
value = [&]() {
|
||||
value = [&] {
|
||||
if (instr.conversion.src_size != instr.conversion.dst_size) {
|
||||
// Rounding operations only matter when the source and destination conversion size
|
||||
// is the same.
|
||||
return value;
|
||||
}
|
||||
switch (instr.conversion.f2f.GetRoundingMode()) {
|
||||
case Tegra::Shader::F2fRoundingOp::None:
|
||||
return value;
|
||||
case Tegra::Shader::F2fRoundingOp::Round:
|
||||
return Operation(OperationCode::FRoundEven, PRECISE, value);
|
||||
return Operation(OperationCode::FRoundEven, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Floor:
|
||||
return Operation(OperationCode::FFloor, PRECISE, value);
|
||||
return Operation(OperationCode::FFloor, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Ceil:
|
||||
return Operation(OperationCode::FCeil, PRECISE, value);
|
||||
return Operation(OperationCode::FCeil, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Trunc:
|
||||
return Operation(OperationCode::FTrunc, PRECISE, value);
|
||||
return Operation(OperationCode::FTrunc, value);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
|
||||
static_cast<u32>(instr.conversion.f2f.rounding.Value()));
|
||||
|
|
Loading…
Reference in a new issue